ZapXML 2.0 is a "sequel" of ZapXML which was a automatic and easy command creation tool for the game Vector made by Nekki. The focus being on users not having to manually mess with XML syntax used by the game's command system.
Demonstration video
demo.mp4
(I apologize for the bad quality, it had to be compressed in order for github to accept it.)
Current features:
- Init variables creation
- Loops including events, conditions and actions.
- Complex names.
Complex names list:
(Command // Compile translation)
Model [ Model Name ] // ?getModel[ModelName]
ModelNode [ Model Name, Node Name ] // ?getModel[ModelName].getNode[NodeName]
IsCameraOn [ Model Name ] // ?getModel[ModelName].isCameraFollow
IsControlled [ Model Name ] // ?getModel[ModelName].isControlled
ModelCondition [ ModelName ] // ?getModel[ModelName].condition
The release executables are not signed and Windows will most likely flag it - hence the source code being posted.