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Using 0 to wrap getsockopt within uv__socket_sockopt prevents us from using uv_send_buffer_size to set SO_SNDBUF socket option to 0 (zero) which on Windows would allow the stack to send from your application buffer directly.
Using 0 to wrap getsockopt within uv__socket_sockopt prevents us from using uv_send_buffer_size to set SO_SNDBUF socket option to 0 (zero) which on Windows would allow the stack to send from your application buffer directly.