ID updates & enum declarations.#39
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shad0wshayd3 merged 3 commits intolibxse:masterfrom May 7, 2025
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* feat: Update `BSSoundHandle` IDs. * feat: Update several IDs in `Actor`. * feat: Update several IDs in `TESObjectREFRs`. Declare `REFR_LOCK::IsBroken` function, returns bool. * feat: Update all IDs in `FavoritesManager`. * feat: Two function declarations. * feat: Declare `RefreshMarkers` in `PipboyMenu`. * feat: Function declaration and ID updates. * feat: Declare `SetCurrentAmmoCount` in `Actor` class. * feat: Declare `ReloadWeapon` in `PlayerCharacter` class. * feat: Update IDs for all functions in `TESObjectWEAP` class. * feat: `GridArray`, `GridCell` & `GridCellArray` declared. * feat: Further prep. * feat: Small adjustment. * fix: `PerkPointIncreaseEvent` ID updated. * feat: `GetPrimitive` declared in `BSExtraData`. * chore: IDs. * fix: Typo. * feat: Declare `IsMarker` in `TESObjectREFR` class. * feat: Misc. additions and updates. * feat: Misc. additions. * feat: ID update. * feat: Enum declarations. * maintenance * fix: Declaration correction. * fix: Duplicate declaration. * fix: Includes. * maintenance * fix: De-dup declaration. * feat: A few events declared. * maintenance * feat: Declare `GetCrimeTrackingFaction` and `ForceDetect` in `Actor` class. * chore: Update ID for `LevelIncrease::Event` event source. * chore: Update 2 ID.s feat: Declare `HasContainer` in `TESObjectREFR` class. * feat: Declare `TESLoadGameEvent`. * maintenance * chore: Update several IDs. * feat: Declare `SetPerkCount` in `PlayerCharacter` class. * chore: IDs updated. * chore: Update IDs. * chore: Update IDs * chore: Update ID. --------- Co-authored-by: FlenarnTemp <FlenarnTemp@users.noreply.github.com>
qudix
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Aug 9, 2025
* feat: `TESObjectARMO` function `Protects` declared. * feat: 2 function declarations. * chore: Update a few IDs.
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