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Release 2026.04.28-1
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7498 commits
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since this release
Changes
- docs(lp-shader): wrap texture access validation (47a2097)
- feat(lp-shader): add height-one texture palette helpers (b630011)
- refactor: scripts/glsl-filetests.sh -> scripts/filetests.sh (570c254)
- docs: plans/2026-04-27-lpir-load16-alignment-contract (e1c1c6e)
- refactor: filetests/textures -> filetests/texture (bdbd216)
- feat(lp-shader): implement filtered texture sampling (fec31cc)
- fix(lp-shader): satisfy clippy uninlined_format_args in texture validation (a6d177b)
- feat(lp-shader): validate runtime texture bindings (3f87ceb)
- fix(lpvm): define aligned Load16 contract (b1f2271)
- feat(lp-shader): implement core texelFetch codegen (0d7d363)
- feat(lps-frontend): add texture-aware lowering contract (a74ea81)
- fix(lps-filetests): satisfy strict format arg lint (00405f5)
- fix(lpfx-cpu): move test-only texture buffer import (16d1e96)
- feat(lps-filetests): add texture fixture filetests (df7215c)
- refactor(lp-shader): make texture descriptors role-neutral (796ce23)
- feat(lp-shader): add texture interface foundation (490a8c9)
- docs(lp-shader): design texture access roadmap (1379f28)