Light Origins Team
Humanoid, quadruped, wheeled and aerial robots in an unseen park, each following a target named in language. No teleoperation, fully autonomous.
LightNav-0 is a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained vision-language model (Qwen3-VL) and aligns it with navigation, without task-specific prediction heads. Diverse tasks share one token interface: dual-channel pointing expresses task-, scene- and embodiment-agnostic spatial intent, and a residual vector-quantized action tokenizer maps that intent to precise, embodiment-specific trajectories β so instruction following, open-vocabulary object navigation and visual tracking live in a single model that transfers zero-shot across robot embodiments and scenes.
LightNav-0 is instantiated from Qwen3-VL-4B-Instruct and adds no navigation-specific modules β no waypoint predictor, no task-specific action head, no per-embodiment expert. Only the vocabulary is extended, with indexed pointing tokens and RVQ action tokens, so both the spatial reasoning trace and the action codes are decoded through the backbone's original autoregressive LM head.
At each decision step the model consumes a timestamped egocentric RGB history and a natural-language instruction, interleaved in a single causal sequence, and emits:
-
Dual-channel pointing β an affordance point (a feasible local direction or free-space waypoint) and an object point (the task goal), each as one image-grid token. This is an explicit spatial reasoning trace that grounds the plan in pixels before any action is generated.
-
Three RVQ action tokens, which decode to 10 future SE(2) waypoints β a common geometric interface handed to each embodiment's own low-level controller.
Task semantics come entirely from the instruction; there is no task-identification token, and the same backbone, token interface and objective serve every navigation task.
Navigation needs both recent geometric detail and long-horizon context, but encoding every frame at native resolution makes the visual-token count grow without bound. LightNav-0 compresses history by recency, following the shape of the Ebbinghaus forgetting curve: the sampling rate decays exponentially with frame age while the spatial pooling stride grows exponentially, so distant observations contribute fewer and coarser tokens and the current observation keeps the finest detail. Timestamp tokens preserve ordering after pooling. The compressor runs after the vision transformer under configurable pixel budgets of 256K, 576K and 1M, bounding context length without collapsing the whole history into one fixed-resolution summary.
A 10-step SE(2) trajectory is quantized by a coarse 256-entry codebook and two residual 256-entry codebooks, resolving roughly 0.9 m, 7 cm and 4 cm respectively. Any non-empty token prefix already decodes into an executable coarse trajectory, and each further residual level refines geometric precision β so the same three tokens express both the gross motion and the centimetre-scale shape of the path.
One shared checkpoint, no per-benchmark fine-tuning. Every LightNav-0 number below comes from a single forward RGB stream β no depth, odometry or panoramic rig. Baselines are the strongest monocular entries; full tables, including NE / nDTW / CR and the panoramic comparisons, are in the paper.
Val-unseen splits of R2R and the longer-horizon RxR.
| Model | R2R SR (%) | R2R SPL (%) | RxR SR (%) | RxR SPL (%) |
|---|---|---|---|---|
| NaVILA | 54.0 | 49.0 | 49.3 | 44.0 |
| StreamVLN | 56.9 | 51.9 | 52.9 | 46.0 |
| DualVLN | 64.3 | 58.5 | 61.4 | 51.8 |
| CorrectNav | 65.1 | 62.3 | 69.3 | 63.3 |
| Qwen-RobotNav-8B | 65.7 | 59.6 | 73.4 | 63.5 |
| LightNav-0 | 68.5 | 62.8 | 73.6 | 64.5 |
Success rate on the six ObjectNav settings. HM3D-OVON tests category names never seen in training, as synonyms and as entirely unseen classes.
| Model | MP3D | HM3D v1 | HM3D v2 | OVON Seen | OVON Syn. | OVON Unseen |
|---|---|---|---|---|---|---|
| VLFM | 36.4 | 52.5 | 63.6 | 35.2 | 32.4 | 35.2 |
| SG-Nav | 40.2 | 54.0 | 49.6 | β | β | β |
| CogNav | 46.6 | 72.5 | β | β | β | β |
| Uni-NaVid | β | 73.7 | β | 41.3 | 43.9 | 39.5 |
| MTU3D | β | β | β | 55.0 | 45.0 | 40.8 |
| LightNav-0 | 53.3 | 74.5 | 79.5 | 55.3 | 53.3 | 47.0 |
STT is single-target tracking; DT adds distractors that look like the target.
| Model | STT SR (%) | STT TR (%) | DT SR (%) | DT TR (%) |
|---|---|---|---|---|
| Uni-NaVid | 53.3 | 67.2 | 31.9 | 50.1 |
| TrackVLA | 85.1 | 78.6 | 57.6 | 63.2 |
| VLingNav | 88.4 | 81.2 | 67.6 | 73.5 |
| ReferTrack | 89.4 | 92.5 | 73.3 | 81.8 |
| LightNav-0 | 91.7 | 87.7 | 82.6 | 80.1 |
On DT, LightNav-0 also passes every panoramic and multi-camera system in the paper, including CoMaTrack at 74.2 SR.
Our deployment-oriented benchmark: 1,097 episodes across 210 indoor and outdoor scenes, with every policy driven through one shared 120Β° forward RGB interface and a 300-action budget.
| Model | SR (%) | SPL (%) | NE (m) |
|---|---|---|---|
| StreamVLN | 11.6 | 10.8 | 6.56 |
| Uni-NaVid | 24.3 | 22.1 | 4.91 |
| NaVid | 26.9 | 23.0 | 4.25 |
| JanusVLN | 27.4 | 24.0 | 4.89 |
| LightNav-0 | 43.7 | 41.5 | 3.88 |
Episodes and evaluation code are released separately; this repository ships the VLN-CE / ObjectNav and EVT-Bench harnesses.
How R2R and RxR val-unseen respond to backbone size, training-data volume and training-environment coverage.
Three different behaviours. Model scaling saturates: 2B β 4B lifts R2R SR/SPL by 8.6/7.4 points, but 8B is mixed and mostly slightly worse. Data scaling is monotonic yet diminishing β the last doubling, from half the corpus to all of it, buys only 0.8 R2R SR. Environment scaling is the one axis that keeps paying: going from 1/8 of the training environments to all of them adds 16.7/16.2 points on R2R and 21.1/19.1 on RxR, ahead of what data scaling delivers over the matched range. Scene diversity, not parameters or sheer hours, is the reliable lever.
Embodied reasoning (LightNav-ER)
The Stage-I embodied-reasoning checkpoint used to initialise LightNav-0, evaluated before any navigation alignment. A 4B model that outscores an 8B spatially-specialised one on the complete-set average.
| Model | Params | Point-Bench | RefSpatial | RoboSpatial POI | RoboSpatial VQA | Where2Place | CV-Bench | ERQA | EmbSpatial | Avg. |
|---|---|---|---|---|---|---|---|---|---|---|
| Qwen3-VL | 4B | 58.2 | 45.5 | 64.8 | 69.7 | 64.0 | 85.6 | 39.5 | 77.6 | 63.1 |
| Qwen3.5-4B | 4B | 60.4 | 54.6 | 47.9 | 59.7 | 61.3 | 85.0 | 40.8 | 76.8 | 60.8 |
| Molmo2-ER | 8B | 77.3 | 52.5 | 32.0 | 73.4 | 54.0 | 87.8 | 46.8 | 78.8 | 62.8 |
| LightNav-ER | 4B | 64.5 | 57.4 | 56.5 | 71.9 | 76.6 | 88.4 | 43.8 | 79.8 | 67.4 |
git clone https://github.com/lightorigins/LightNav-0.git && cd LightNav-0
python3.11 -m venv .venv && source .venv/bin/activate
pip install -e ".[vllm,video]"
hf download LightOriginsHQ/LightNav-0 --local-dir checkpoints/LightNav-0Predict on a video clip β a released checkpoint ships its own action decoder, so
--model_path is the only asset argument needed:
lightnav-predict --model_path checkpoints/LightNav-0 \
--backend vllm_local --video clip.mp4 --fps 4 \
--instruction "follow the person in the red shirt"Or serve it and stream frames over WebSocket:
PORT=8050 lightnav-serve --task tracking --model_path checkpoints/LightNav-0 --backend vllm_local
lightnav-ws-client --server ws://localhost:8050 --video clip.mp4 --fps 4 \
--instruction "follow the person in the red shirt"Habitat evaluation, EVT-Bench, the Python API, Docker and the Blackwell sm_103 workaround:
docs/GETTING_STARTED.md.
mujoco_demo/ is a self-contained MuJoCo TurtleBot in a bundled ProcTHOR
scene β no ROS, no Habitat, no GPU on the client side:
cd mujoco_demo && ./run.sh # needs uv; then open http://127.0.0.1:8088Point the web console at your lightnav-serve address and type an instruction; it drives with
the same MPC and client protocol as the real robots in
robot_deploy/:
The same runtime also carries an optional MicroDuck biped: Pollen Robotics' MJCF and ONNX
walking policy sit under the same MPC, so LightNav's waypoints become gait commands. The two
external files to fetch are listed in
mujoco_demo/README.md:
The model runs on a GPU host behind lightnav-serve; the robot runs a thin WebSocket client
(any language) that streams JPEG frames plus the instruction and executes the first returned
waypoint each control period. Several robots can share one server β sessions are
micro-batched.
Don't want to write the robot side yourself? robot_deploy/ is a complete
ROS 2 on-robot stack β camera driver, WebSocket client, MPC waypoint tracker and a web control
panel β with adapters for the Unitree Go2 and LimX TRON 1, and a
bring-your-own-robot adapter interface.
The client loop, velocity mapping and wire protocol are in docs/GETTING_STARTED.md, docs/DEPLOYMENT.md and docs/PROTOCOL.md.
What makes a good navigation instruction: one action verb (Go to / Walk to / Head to
/ Walk towards / Approach β any works), an optional direction, an unambiguous object
phrase, and an optional and stop:
[action verb] + [direction (optional)] + [disambiguated object phrase] + [and stop (optional)]
"Disambiguated" means there is no doubt which object is meant. Pick one of the four strategies below per instruction β don't stack them. Ranked by reliability (every example is a verified real instruction):
β Direction + object β most reliable, use first.
Turn left and walk to the red lamppost
Go to the front-left TV
Go to the desk on your right and stop.
Turn right, then walk to the chair and stop.
The direction may precede the action (Turn left and go to X) or follow the object
(the desk on your right) β both work. Indoors prefer front-left / front-right /
in front; outdoors prefer turn left / turn right. Directions are relative to the
robot, not the room.
β‘ Relational anchor (next to / on / behind) β second choice.
Walk towards the trash can next to the green lawn
Walk to the vase on the dining table ahead.
Go to the table behind you
Head to the plant behind you on the right.
A next to B / A on B / A behind you all work β behind you is especially effective,
since it gives both a direction (turn around) and disambiguation at once. Choose a large,
salient anchor B (lawn / trees / dining table / walkway), not another small object.
β’ Extremes (leftmost / nearest) β usable.
Go to the leftmost TV in front
Walk to the rightmost curtain.
Turn left and walk to the nearest grey pointed stone bollard on the park lawn
leftmost / rightmost outperform nearest / farthest: the former are directly visible,
the latter require depth estimation.
β£ Ordinals (first / second / third) β weakest, use sparingly.
Walk to the first wooden park bench on the right
Turn left and walk to the second stone bench from the left.
Go to the first chair on the right side of the dining table
An ordinal must come with a counting direction (from the left / on the right),
otherwise where to start counting is ambiguous. Avoid anything beyond third; to single out
one object, prefer an extreme (leftmost) or a relation (next to the door) over an ordinal.
If you find this work helpful, please consider citing:
@misc{lightnav0,
title = {LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation},
author = {Light Origins Team},
year = {2026},
eprint = {2608.30935},
archivePrefix = {arXiv},
url = {https://arxiv.org/abs/2608.30935}
}Built on Qwen3-VL, vLLM, Habitat, VLN-CE and EVT-Bench / TrackVLA. Third-party code and licences are listed in THIRD_PARTY_NOTICES.md.
This project is released under the Apache License 2.0. EVT-Bench itself is CC BY-NC-SA 4.0 and is not redistributed here.
Questions, deployment notes and release news β join us on Discord, or scan to join the WeChat group:







