Hi,
Is the training process taking into account the symmetry of the board ?
I noticed a while ago that the engine was suggesting symmetrically identical moves but giving them non-identical win-percentage, so it would appear it does not...
Wouldn't it improve performance of both training and running Katago if these symmetries were taken into account ?
For what it's worth, as I'm not a very good programmer, my idea would be to create a function which performs board rotations: any input of the 4 possible symmetrical positions of a board would give the same resulting position, given some rule. This function would be called before feeding the position to the net.
Or maybe I'm not making any sense, in which case I would be more than happy to be told why ^_^
Hi,
Is the training process taking into account the symmetry of the board ?
I noticed a while ago that the engine was suggesting symmetrically identical moves but giving them non-identical win-percentage, so it would appear it does not...
Wouldn't it improve performance of both training and running Katago if these symmetries were taken into account ?
For what it's worth, as I'm not a very good programmer, my idea would be to create a function which performs board rotations: any input of the 4 possible symmetrical positions of a board would give the same resulting position, given some rule. This function would be called before feeding the position to the net.
Or maybe I'm not making any sense, in which case I would be more than happy to be told why ^_^