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Overview

This project is a game developed in Unity. It utilizes an Entity Component System (ECS) architecture, using Unity's DOTS. The project is organized into two main C# assemblies: Game.Logic and Game.Visuals.

Core Architecture

The project separates game logic and visual representation into distinct assemblies.

Key Features

  • ECS Architecture (Unity DOTS): Leverages data-oriented design for performance and scalability.
  • Dependency Injection: Promotes modularity and testability.
  • Save/Load System: Allows players to save and resume their progress. This system handles both entity state and general game state.
  • AI System: Includes systems for target acquisition, movement, and attack behavior for enemies.
  • Player Input Handling: Dedicated system for processing player controls.
  • Character Movement and Animation: Systems for controlling character movement and representing it through animations.
  • Combat System: Features attack requests and damage handling and effects.
  • Scene Management: System for loading and managing game scenes.
  • Camera Control: Includes character tracking for the game camera.
  • UI System: Displays game information like health, abilities, and provides menus for main navigation, pause/resume, and save/load functionality.
  • Visual Proxies: A system for linking ECS entities to GameObject representations for rendering and other Unity-specific interactions.

Project Structure Details

  • Assets/Game/Scripts/Logic: Contains all core gameplay logic, ECS systems, and components.
  • Assets/Game/Scripts/Visuals: Contains scripts related to visual representation, UI, and animations.
  • Assets/Game/Prefabs: Stores GameObject prefabs used for characters, enemies, items, UI elements, etc.
  • Assets/Game/Configs: Stores ScriptableObjects or other configuration files for game balance, AI parameters, etc.
  • Assets/Game/Scene: Contains the Unity scenes for the game.

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