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Revisions

  • Sync wiki with main e93f2b194: prepared linear UASTC pairs, hardware-preferred device selection, telemetry scratch arena, input router split, descriptor reservations - Texture-Conversion/Asset-Types/Asset-Pipeline/Asset-Flow: resolution+alpha_mode contract, implicit same-basename sidecar, linear-only runtime, TEX1 v4, prepared_textures test - New Graphics-Device-Selection page (linked from Sidebar/Home): discrete-first preference, windowed CPU fallback, driver-sized descriptor reservations, VK_DRIVER_FILES verification - Platform-and-GPU-Support: windowed CPU devices now admitted with hardware preference - Bindless-Descriptor-Heap: pre-allocation driver-layout reservation pointer - Diagnostics-and-Telemetry: BuildTelemetryReport(arena, events, scratchArena) - Build-and-Verification: drop stale 262-count wording (no DISABLED_* retained) - Runtime-and-ECS: router_pointer_queue/sources split

    @limztudio limztudio committed Oct 16, 2026
  • Sync wiki with main e4893ed1c: slot-based artifact names, compact object-cache paths, enabled GPU range coverage, M4 cursor capture, gather-merge registry, shape_id domain move

    @limztudio limztudio committed Oct 14, 2026
  • Describe current design without performance history

    @limztudio limztudio committed Oct 13, 2026
  • Document current-contract cleanup validation

    @limztudio limztudio committed Oct 9, 2026
  • Document current compiler and configuration contracts

    @limztudio limztudio committed Oct 8, 2026
  • Document Expected result and ownership contracts

    @limztudio limztudio committed Oct 8, 2026
  • Document canonical logging owners and build configuration admission

    @limztudio limztudio committed Oct 8, 2026
  • Document current shader caches and typed material resources Describe compiler fingerprints, dependency planning, bounded shader admission, isolated atomic cache publication, BOM overlays, and the current diagnostic and ownership contracts. Remove retired fixture-resource documentation.

    @limztudio limztudio committed Oct 8, 2026
  • Align wiki with current runtime and authoring contracts

    @limztudio limztudio committed Oct 7, 2026
  • Document NWB macro and application namespace ownership

    @limztudio limztudio committed Oct 7, 2026
  • Document runtime cleanup and complete Windows ARM64 qualification

    @limztudio limztudio committed Oct 7, 2026
  • Document resource-range planning measurements and runtime qualification

    @limztudio limztudio committed Oct 6, 2026
  • Align graphics verification with selected public backend contracts

    @limztudio limztudio committed Oct 6, 2026
  • Align test documentation with concrete edge-case coverage Document the unit-test pruning policy, preserve integration/smoke and disabled benchmark scope, and replace retired source-contract references with active executable boundary checks.

    @limztudio limztudio committed Oct 6, 2026
  • docs: sync wiki with current main (4d46499fb) Main 4d46499fb46b29341eebcea31827d6a553ebb8c5 on top of wiki f9c109c: launcher facade split into domain modules (models/discovery/host/ cmake_settings/build/process/profile/dispatch/cli/constants), input toolkit control.h/popup.h token contracts, layout validation.h shared predicates, shared utf8_text_internal.h decoder, combo_probe_common shared ComboProbe contract, partial-DAG/grapheme test path moves, packet_runtime artifact/gate split, and execute-side focused units. Updated 5 wiki pages to match HEAD (verified against tree): Build-and-Verification, Code-Reading-Guide, GPU-Task-Graph, Runtime-and-ECS, Testbed. Other 30 pages re-checked clean.

    @limztudio limztudio committed Oct 6, 2026
  • Remove retired hybrid fallback suite from surviving test list

    @limztudio limztudio committed Oct 5, 2026
  • Document portable string pooling and obfuscation

    @limztudio limztudio committed Oct 4, 2026
  • Document GPU validation by build configuration

    @limztudio limztudio committed Oct 4, 2026
  • Document current launcher and prepared rendering contracts Align Windows requirements, strict executable discovery, asset-type admission, Skin-owned mesh binding, and GPU timing fields with source c93bdcd1c518bd1ad3341cff525e184f79017a6f. Document required prepared CSG, AVBOIT, caustic, shadow, and Surfel GI graph contracts while preserving current feature routes and resource handoffs.

    @limztudio limztudio committed Oct 3, 2026
  • Align wiki build and utility instructions with launcher Use the repository launcher for configuration, project and multi-target builds, native utility preparation and custom build directories. Correct relative utility paths and keep CTest as the test execution interface. Correct dependency_computer spelling, optional skin texture dependency behavior, launcher ownership and root namespace.h macro ownership. Validation: all 35 wiki pages and 222 links, launcher dry-run/help plans, source contracts, balanced fences, UTF-8/CRLF and git diff checks.

    @limztudio limztudio committed Oct 3, 2026
  • docs: sync wiki with current main (0d4a84d91) Main 0d4a84d91618e98726d676a2757de6afa429e5a1 on top of 8 commits since last sync (c7bd6f108): decimated guided surfel GI (surfel_guide.slangi, 16-cell guide, 4-uniform + up-to-8-guided mature rays, sampling.slangi deleted, converged rays 32->12), UI toolkit move impl/ui->impl/ecs_ui/toolkit, NWB_BEGIN/END ownership global/namespace.h->core/global.h, plus arena-backed widget-state index, glyph-atlas index, and once-per-pass UI raster heap/state reuse. Updated 7 wiki pages to match HEAD (verified against tree): toolkit paths, namespace-macro owner, guided-surfel trace contract, converged ray counts, live-only guide pool/snapshot scope, sampling.slangi deletion, surfel-gi-complex A/B baseline profile.

    @limztudio limztudio committed Sep 30, 2026
  • docs: sync wiki with current main (e2402c9589bb61977651d5b02bb6b42eef993a1c) Main e2402c958 on top of 77 commits since last sync (9c0c9279b): - GPU scheduler: compiler-owned automatic queue placement from task command requirements (s_CommandRequirements/commandRequirements); callers no longer request queues; diagnosticQueueOverrides stay diagnostics-only. Same-class/cross-family routing keeps explicit opt-ins. - Shadow quality knobs: SoftwareShadowBlockerSearch gains Center1, SoftwareShadowCaptureCadence gains ReuseTwoFrames; opaque and transparent temporal filtering merged into one combined reproject pass; fully lit tiles skip wavelet work; ShadowQualitySettings adds selectable half/quarter receiver resolution shared by HW/SW-BVH/ light-space paths; TransparentShadowSampling ReferenceThree/ TemporalOne (TemporalOne needs accepted history). - Bounded CSG shadows on HW+SW paths (light-space receiver maps, analytic cutter-interval subtraction, projected-region-bounded camera work); AVBOIT accumulate rejects unused fragments before material evaluation; caustic resolve skips inactive regions. - Surfel GI gather resolution selectable (half default, quarter opt-in via SurfelGiQualitySettings); stress profile now uses Center1 + ReuseTwoFrames + quarter shadow receivers/surfel gather. - Shader cooker split: Slang process backend is SlangShaderCompiler (slang_compiler.h/.cpp); cook.cpp keeps the metadata front-end.

    @limztudio limztudio committed Sep 29, 2026
  • docs: sync wiki with current main (9c0c9279bc1da4f6050806bc057d9bcaae587c57) Main 9c0c9279b (docs(perf): record graphics cleanup and final RT qualification): refresh stress figures to the September 27 audit build (70.2965 FPS HW / 62.4263 FPS no-RT with presentation counts), note the no-speedup / reverted-experiment caveats.

    @limztudio limztudio committed Sep 26, 2026
  • docs: sync wiki with current main (91e869244deb963c5cd19a7c7f5b65181391126d) Main 91e869244 on top of 46 commits since last sync (368d5e93b): - Shadow quality knobs: FittedVolume coverage, CompactCross5 blocker penumbra estimation, EveryFrame/ReuseOneFrame capture cadence with ticket-owned accepted-capture history; TemporalOne transparent sampling after accepted filtered history; caustic photon-grid divisors 1/2/4 with opaque-instance prefilter before resource resolution. - Removed unreachable uniform transparent fallback and dormant shadow diagnostics/edge-stat plumbing; adaptive transparent fallback fold remains (coarse transmittance / full-resolution adaptive). - Shadow sampling stays finite float (R2 indices, hash offsets, jitter-cone blends); BVH miss outputs initialized for Slang definite assignment; inner-node traversal shared via nwbBvhPickNearChild. - Skinning: frame-owned accepted-state buffer reuse, accepted-snapshot self-filtering, removed unused cache lookup/helpers. - Vulkan: descriptor readiness/bind scans bounded to nextFresh high-water mark; indexed light-space capture with shared interpolation helper. - Stress record docs/stress_rendering_performance.md: >60 FPS both routes (70.8933 HW / 62.3919 no-RT), --minimum-fps 60 enforcement, no-RT five-marker qualification, caustic/CPU timing harnesses. - Split translation units: rt_swbvh_* scene/mesh infra, caustic quality/settings, shadow quality/capture-history/transparent-sampling histories, backend_forward.h.

    @limztudio limztudio committed Sep 26, 2026
  • docs: sync wiki with current main (c2012a2f78ee567e04c84c45f66ca73448864307) Main c2012a2f7 Fix remaining standard section 5 include-grouping violations across whole sources. - GPU task graph: scheduleGraph is the single execution-admission entry (scheduler_compilation.cpp, FrontierSafe + shadow-prepare to frame-timing-end envelope from graph_schedule.cpp); source maps name scheduler_compilation.cpp, compiler_internal.h, packet_runtime_internal.h, graph/ per-domain task bodies, execute/frame_execute_lifecycle.* with merge validators, and the graph_schedule/packet_metrics split units. - Shadows: light-space depth path on no-RT frames (setSoftwareShadowSettings Automatic/SoftwareTrace/LightSpace, BuildLightSpacePlan directional+point admission, D32 view array, snapshot on graph plan/payloads); combined HalfA/HalfB resolve preparation shared by hardware and software preflights. - Refraction: interface-hit admission before material reconstruction (interface_hit.slangi entry/exit). - No-RT qualification: --disable-hardware-ray-tracing policy, Vulkan disabled-route report line, ctest -L software_raytracing matrix. - fin diagnostics: smoke-contract logs are ESSENTIAL_INFO, --gpudbg accepted-but-inert in fin, resize log ESSENTIAL; window capture --resize-client replacement coverage. - Tests: native kernel ingress suites retired with the headless smoke-test surface (results stay as decision evidence in RENDERER_OPTIMIZATION_STEPS.md); unit tree pruned to mandatory edge cases; optical-upload reuse now in nwb_ecs_graphics_tests; descriptor coverage via task_graph_descriptor_contract_tests; cpu arena identity reduced to core/task/cpu/scheduler.

    @limztudio limztudio committed Sep 23, 2026
  • docs: sync wiki with current main Update Renderer-Feature-Paths, Renderer, Renderer-Frame-Flow, Platform-and-GPU-Support, and CSG-and-Transparency for the staged hardware transparent-shadow path (gather/evaluate/overflow continuation) with the HalfA/HalfB combined upsample; caustic resolve stage specialization (prepare/wavelet/upsample plus direct large-dilation wavelet); and the persistent VertexIndexed raster route alongside compute emulation. Record the Unspecified-boundary reflection specialization, current-pose optical bounds, accepted object-space geometry reuse, half-precision spatial HDR fix, and optical-path diagnostics in Reflections, Mesh-Model-and-Skinning, and Diagnostics-and-Telemetry. Note AVBOIT generated-geometry reuse, the twenty-body stress default with fixed/rotating modes and kernel parity coverage in Build-and-Verification, new file entry points in Code-Reading-Guide, and the _NET_WM_PID X11 teardown tag in Testbed.

    Cozter committed Sep 20, 2026
  • docs: sync wiki with current main Update Reflections with the temporal-omission early return, spatial tile eligibility flag, accepted optical-upload reuse and hasHardwareWork gate, the rejected September 12 optical-appearance experiment, the stepwise RENDERER_OPTIMIZATION_STEPS record, and kernel/omission/upload/A-B proof targets. Record the CPU source-frame bound correction, frozen renderer_ab_benchmark, coverage-atomic rejection, and renderer error cleanup in Diagnostics-and-Telemetry; the green-receiver transparent CSG fixture and kernel/omission/upload proof targets in Build-and-Verification; and the deferred tail, shared builders, optical-upload modules, and optimization/validation docs in Code-Reading-Guide and Renderer-Frame-Flow.

    @limztudio limztudio committed Sep 12, 2026
  • Point launcher references at python -m launcher package

    @limztudio limztudio committed Sep 12, 2026
  • docs: sync wiki with current main Add the Reflections page covering hybrid screen-space/hardware tracing, settings, statistics, and measured costs. Document camera refraction (primary capture, hardware/screen resolve), reflection and refraction frame-flow domains, presentation settings, reflection smoke suites, surface specular F0/roughness authoring, and the optics domain.

    @limztudio limztudio committed Sep 9, 2026
  • docs: note CPU main-thread pump and task-suite tests

    @limztudio limztudio committed Sep 8, 2026