Sync wiki with main e4893ed1c: slot-based artifact names, compact object-cache paths, enabled GPU range coverage, M4 cursor capture, gather-merge registry, shape_id domain move
Describe current design without performance history
Sync wiki surface-hook exclusivity vs main f474b31fb: explicit shaders opaque-nonrefractive-only; light-space shade via surface contract (stash H04/H09/H13/H20/H39/H44/H45)
Sync wiki with current main (f474b31fb): IOR eligibility, SIMD naming, UI input, CSG optics
- Refraction IOR eligibility: finite IOR above 1.0 per nwbRefractionIorEligible (ior.slangi), replacing stale above-1.0001 in 6 pages.
- Math naming: SIMDVectorSingle/SIMDVectorDouble four-lane contracts with SIMDMatrix/SIMDMatrixDouble, aligned Float#/Double# storage, global/simd layout.
- UI input: press-arm/release-submit command semantics, Cancel retirement, PointerInput/Phase/Intent provider contract with stable contact identity.
- Reflection: retained-CSG dispatches sliced into bounded 8192-ray native packets preserving the frame ray budget.
- Shadows: mixed receivers integrate retained open surfaces independently of closed solid/cap boundaries.
- Code-Reading-Guide: input routing README entry point.
Document compact GPU payload contracts
Document CSG GI stability and packed GPU contracts
Document Expected result and ownership contracts
Align wiki with current runtime and authoring contracts
Align documented static APIs with uppercase naming
Update qualified and descriptive static helper and task callback names
across five pages to match the current source contracts.
Align documented API names with current naming conventions
Document current launcher and prepared rendering contracts
Align Windows requirements, strict executable discovery, asset-type admission, Skin-owned mesh binding, and GPU timing fields with source c93bdcd1c518bd1ad3341cff525e184f79017a6f. Document required prepared CSG, AVBOIT, caustic, shadow, and Surfel GI graph contracts while preserving current feature routes and resource handoffs.
docs: sync wiki with current main (e2402c9589bb61977651d5b02bb6b42eef993a1c)
Main e2402c958 on top of 77 commits since last sync (9c0c9279b):
- GPU scheduler: compiler-owned automatic queue placement from task
command requirements (s_CommandRequirements/commandRequirements);
callers no longer request queues; diagnosticQueueOverrides stay
diagnostics-only. Same-class/cross-family routing keeps explicit
opt-ins.
- Shadow quality knobs: SoftwareShadowBlockerSearch gains Center1,
SoftwareShadowCaptureCadence gains ReuseTwoFrames; opaque and
transparent temporal filtering merged into one combined reproject
pass; fully lit tiles skip wavelet work; ShadowQualitySettings adds
selectable half/quarter receiver resolution shared by HW/SW-BVH/
light-space paths; TransparentShadowSampling ReferenceThree/
TemporalOne (TemporalOne needs accepted history).
- Bounded CSG shadows on HW+SW paths (light-space receiver maps,
analytic cutter-interval subtraction, projected-region-bounded
camera work); AVBOIT accumulate rejects unused fragments before
material evaluation; caustic resolve skips inactive regions.
- Surfel GI gather resolution selectable (half default, quarter
opt-in via SurfelGiQualitySettings); stress profile now uses
Center1 + ReuseTwoFrames + quarter shadow receivers/surfel gather.
- Shader cooker split: Slang process backend is SlangShaderCompiler
(slang_compiler.h/.cpp); cook.cpp keeps the metadata front-end.
docs: sync wiki with current main (91e869244deb963c5cd19a7c7f5b65181391126d)
Main 91e869244 on top of 46 commits since last sync (368d5e93b):
- Shadow quality knobs: FittedVolume coverage, CompactCross5 blocker
penumbra estimation, EveryFrame/ReuseOneFrame capture cadence with
ticket-owned accepted-capture history; TemporalOne transparent
sampling after accepted filtered history; caustic photon-grid
divisors 1/2/4 with opaque-instance prefilter before resource
resolution.
- Removed unreachable uniform transparent fallback and dormant shadow
diagnostics/edge-stat plumbing; adaptive transparent fallback fold
remains (coarse transmittance / full-resolution adaptive).
- Shadow sampling stays finite float (R2 indices, hash offsets,
jitter-cone blends); BVH miss outputs initialized for Slang
definite assignment; inner-node traversal shared via
nwbBvhPickNearChild.
- Skinning: frame-owned accepted-state buffer reuse, accepted-snapshot
self-filtering, removed unused cache lookup/helpers.
- Vulkan: descriptor readiness/bind scans bounded to nextFresh
high-water mark; indexed light-space capture with shared
interpolation helper.
- Stress record docs/stress_rendering_performance.md: >60 FPS both
routes (70.8933 HW / 62.3919 no-RT), --minimum-fps 60 enforcement,
no-RT five-marker qualification, caustic/CPU timing harnesses.
- Split translation units: rt_swbvh_* scene/mesh infra, caustic
quality/settings, shadow quality/capture-history/transparent-sampling
histories, backend_forward.h.
docs: sync wiki with current main (c2012a2f78ee567e04c84c45f66ca73448864307)
Main c2012a2f7 Fix remaining standard section 5 include-grouping violations across whole sources.
- GPU task graph: scheduleGraph is the single execution-admission
entry (scheduler_compilation.cpp, FrontierSafe + shadow-prepare to
frame-timing-end envelope from graph_schedule.cpp); source maps
name scheduler_compilation.cpp, compiler_internal.h,
packet_runtime_internal.h, graph/ per-domain task bodies,
execute/frame_execute_lifecycle.* with merge validators, and the
graph_schedule/packet_metrics split units.
- Shadows: light-space depth path on no-RT frames
(setSoftwareShadowSettings Automatic/SoftwareTrace/LightSpace,
BuildLightSpacePlan directional+point admission, D32 view array,
snapshot on graph plan/payloads); combined HalfA/HalfB resolve
preparation shared by hardware and software preflights.
- Refraction: interface-hit admission before material reconstruction
(interface_hit.slangi entry/exit).
- No-RT qualification: --disable-hardware-ray-tracing policy, Vulkan
disabled-route report line, ctest -L software_raytracing matrix.
- fin diagnostics: smoke-contract logs are ESSENTIAL_INFO, --gpudbg
accepted-but-inert in fin, resize log ESSENTIAL; window capture
--resize-client replacement coverage.
- Tests: native kernel ingress suites retired with the headless
smoke-test surface (results stay as decision evidence in
RENDERER_OPTIMIZATION_STEPS.md); unit tree pruned to mandatory
edge cases; optical-upload reuse now in nwb_ecs_graphics_tests;
descriptor coverage via task_graph_descriptor_contract_tests;
cpu arena identity reduced to core/task/cpu/scheduler.
docs: sync wiki with current main
Update Renderer-Feature-Paths, Renderer, Renderer-Frame-Flow,
Platform-and-GPU-Support, and CSG-and-Transparency for the staged
hardware transparent-shadow path (gather/evaluate/overflow
continuation) with the HalfA/HalfB combined upsample; caustic
resolve stage specialization (prepare/wavelet/upsample plus
direct large-dilation wavelet); and the persistent VertexIndexed
raster route alongside compute emulation.
Record the Unspecified-boundary reflection specialization,
current-pose optical bounds, accepted object-space geometry reuse,
half-precision spatial HDR fix, and optical-path diagnostics in
Reflections, Mesh-Model-and-Skinning, and Diagnostics-and-Telemetry.
Note AVBOIT generated-geometry reuse, the twenty-body stress
default with fixed/rotating modes and kernel parity coverage in
Build-and-Verification, new file entry points in Code-Reading-Guide,
and the _NET_WM_PID X11 teardown tag in Testbed.
docs: correct s_MinEpsilon scale against current main
s_MinEpsilon is 0.0000001f (deform_types.h); the prior parenthetical
wrote 0.000001, which is s_NormalizeEpsilon. Keep the deformable CSG
editing section aligned with the deterministic CPU-side rebuild.
docs: sync deformable CSG editing with current main
docs: expand deformable CSG editing from current main
docs: sync wiki with current main
Add the Reflections page covering hybrid screen-space/hardware tracing,
settings, statistics, and measured costs. Document camera refraction
(primary capture, hardware/screen resolve), reflection and refraction
frame-flow domains, presentation settings, reflection smoke suites,
surface specular F0/roughness authoring, and the optics domain.
docs: rewrite wiki for current engine
Update wiki for current main
Update wiki for current main
Document required descriptor-buffer renderer path
Update wiki for current main branch
Update wiki for hardware soft shadow path
Update wiki for main branch runtime changes
Update wiki for caustic and shadow paths
Update wiki for hybrid shadow tracing
Update wiki for refractive caustics
Update wiki for material-driven transparency