Correct project shutdown lifecycle documentation
docs: note CPU main-thread pump and task-suite tests
docs: sync wiki with current main Document the frame-owned CPU and GPU task schedulers, persistent arena, buffer byte-range GPU synchronization, CPU profiling, and current third-party TBB/curl integration notes.
docs: sync wiki with current main Align the GitHub wiki with the staged asset pipeline, IFilesystem mounts, terminal-only exception handling, and related contracts on main.
Document ARM64 Vulkan and scheduler contracts
docs: document GPU task graph
Sync wiki with current main
Update wiki for current main
Document declarative frame execution plan
Document async shadow scheduling
Document command-list state handoff
Document required descriptor-buffer renderer path
Update wiki for validation-owned command lists
Embed wiki flow diagrams in context
Add wiki flow diagrams
Correct wiki against source and generalize volatile sections Verified all 25 pages against the engine source and fixed drift: - Frame loop does not tick ECS; the project ticks its own world in onUpdate (Runtime-Boot, Frame-Life-Cycle). - Document the resource-mount res probe order. - skin asset is cooked in impl/assets_mesh, not a separate module; add the cook-only modules assets_volume/assets_graphics/assets_bunch. - Add mesh reference-delta streams and skin influence types. - CSG bounds callback is required and shapes use engine/csg/* names; CsgFrameState carries flags/counts (work region is on CsgFrameGpuData); AVBOIT passes interleave with the dispatches. - Use the real ray-tracing capability log string; BVH self-tests are three functions (refit is a phase of the build test). - Vulkan rejects CPU-type devices (no by-name lavapipe check); note the cooperative-vector split and unsupported SamplerFeedback/VirtualResources. - Add CsgReceiverComponent; add logger/ and configuration/ to the repository map; note archive stage is derived from stage. - Frame determinism as the convergence procedure, not an in-tree test. - Generalize the dated, untracked smoke-run sections so they do not go stale (Testbed, Diagnostics-and-Telemetry, Renderer-Feature-Paths). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reorder engine wiki from overview to details