Sync wiki with main e93f2b194: prepared linear UASTC pairs, hardware-preferred device selection, telemetry scratch arena, input router split, descriptor reservations
- Texture-Conversion/Asset-Types/Asset-Pipeline/Asset-Flow: resolution+alpha_mode contract, implicit same-basename sidecar, linear-only runtime, TEX1 v4, prepared_textures test
- New Graphics-Device-Selection page (linked from Sidebar/Home): discrete-first preference, windowed CPU fallback, driver-sized descriptor reservations, VK_DRIVER_FILES verification
- Platform-and-GPU-Support: windowed CPU devices now admitted with hardware preference
- Bindless-Descriptor-Heap: pre-allocation driver-layout reservation pointer
- Diagnostics-and-Telemetry: BuildTelemetryReport(arena, events, scratchArena)
- Build-and-Verification: drop stale 262-count wording (no DISABLED_* retained)
- Runtime-and-ECS: router_pointer_queue/sources split
Document CSG GI stability and packed GPU contracts
Align wiki with current runtime and authoring contracts
Align graphics verification with selected public backend contracts
Document current launcher and prepared rendering contracts
Align Windows requirements, strict executable discovery, asset-type admission, Skin-owned mesh binding, and GPU timing fields with source c93bdcd1c518bd1ad3341cff525e184f79017a6f. Document required prepared CSG, AVBOIT, caustic, shadow, and Surfel GI graph contracts while preserving current feature routes and resource handoffs.
Document compile-time graphics backend selection
docs: sync wiki with current main (0d4a84d91)
Main 0d4a84d91618e98726d676a2757de6afa429e5a1 on top of 8 commits since last sync (c7bd6f108):
decimated guided surfel GI (surfel_guide.slangi, 16-cell guide,
4-uniform + up-to-8-guided mature rays, sampling.slangi deleted,
converged rays 32->12), UI toolkit move impl/ui->impl/ecs_ui/toolkit,
NWB_BEGIN/END ownership global/namespace.h->core/global.h, plus
arena-backed widget-state index, glyph-atlas index, and once-per-pass
UI raster heap/state reuse.
Updated 7 wiki pages to match HEAD (verified against tree):
toolkit paths, namespace-macro owner, guided-surfel trace contract,
converged ray counts, live-only guide pool/snapshot scope,
sampling.slangi deletion, surfel-gi-complex A/B baseline profile.
docs: sync wiki with current main (91e869244deb963c5cd19a7c7f5b65181391126d)
Main 91e869244 on top of 46 commits since last sync (368d5e93b):
- Shadow quality knobs: FittedVolume coverage, CompactCross5 blocker
penumbra estimation, EveryFrame/ReuseOneFrame capture cadence with
ticket-owned accepted-capture history; TemporalOne transparent
sampling after accepted filtered history; caustic photon-grid
divisors 1/2/4 with opaque-instance prefilter before resource
resolution.
- Removed unreachable uniform transparent fallback and dormant shadow
diagnostics/edge-stat plumbing; adaptive transparent fallback fold
remains (coarse transmittance / full-resolution adaptive).
- Shadow sampling stays finite float (R2 indices, hash offsets,
jitter-cone blends); BVH miss outputs initialized for Slang
definite assignment; inner-node traversal shared via
nwbBvhPickNearChild.
- Skinning: frame-owned accepted-state buffer reuse, accepted-snapshot
self-filtering, removed unused cache lookup/helpers.
- Vulkan: descriptor readiness/bind scans bounded to nextFresh
high-water mark; indexed light-space capture with shared
interpolation helper.
- Stress record docs/stress_rendering_performance.md: >60 FPS both
routes (70.8933 HW / 62.3919 no-RT), --minimum-fps 60 enforcement,
no-RT five-marker qualification, caustic/CPU timing harnesses.
- Split translation units: rt_swbvh_* scene/mesh infra, caustic
quality/settings, shadow quality/capture-history/transparent-sampling
histories, backend_forward.h.
docs: sync wiki with current main (c2012a2f78ee567e04c84c45f66ca73448864307)
Main c2012a2f7 Fix remaining standard section 5 include-grouping violations across whole sources.
- GPU task graph: scheduleGraph is the single execution-admission
entry (scheduler_compilation.cpp, FrontierSafe + shadow-prepare to
frame-timing-end envelope from graph_schedule.cpp); source maps
name scheduler_compilation.cpp, compiler_internal.h,
packet_runtime_internal.h, graph/ per-domain task bodies,
execute/frame_execute_lifecycle.* with merge validators, and the
graph_schedule/packet_metrics split units.
- Shadows: light-space depth path on no-RT frames
(setSoftwareShadowSettings Automatic/SoftwareTrace/LightSpace,
BuildLightSpacePlan directional+point admission, D32 view array,
snapshot on graph plan/payloads); combined HalfA/HalfB resolve
preparation shared by hardware and software preflights.
- Refraction: interface-hit admission before material reconstruction
(interface_hit.slangi entry/exit).
- No-RT qualification: --disable-hardware-ray-tracing policy, Vulkan
disabled-route report line, ctest -L software_raytracing matrix.
- fin diagnostics: smoke-contract logs are ESSENTIAL_INFO, --gpudbg
accepted-but-inert in fin, resize log ESSENTIAL; window capture
--resize-client replacement coverage.
- Tests: native kernel ingress suites retired with the headless
smoke-test surface (results stay as decision evidence in
RENDERER_OPTIMIZATION_STEPS.md); unit tree pruned to mandatory
edge cases; optical-upload reuse now in nwb_ecs_graphics_tests;
descriptor coverage via task_graph_descriptor_contract_tests;
cpu arena identity reduced to core/task/cpu/scheduler.
docs: sync wiki with current main
Update Renderer-Feature-Paths, Renderer, Renderer-Frame-Flow,
Platform-and-GPU-Support, and CSG-and-Transparency for the staged
hardware transparent-shadow path (gather/evaluate/overflow
continuation) with the HalfA/HalfB combined upsample; caustic
resolve stage specialization (prepare/wavelet/upsample plus
direct large-dilation wavelet); and the persistent VertexIndexed
raster route alongside compute emulation.
Record the Unspecified-boundary reflection specialization,
current-pose optical bounds, accepted object-space geometry reuse,
half-precision spatial HDR fix, and optical-path diagnostics in
Reflections, Mesh-Model-and-Skinning, and Diagnostics-and-Telemetry.
Note AVBOIT generated-geometry reuse, the twenty-body stress
default with fixed/rotating modes and kernel parity coverage in
Build-and-Verification, new file entry points in Code-Reading-Guide,
and the _NET_WM_PID X11 teardown tag in Testbed.
Document ARM64 Vulkan and scheduler contracts
docs: rewrite wiki for current engine