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Revisions

  • Describe current design without performance history

    @limztudio limztudio committed Oct 13, 2026
  • Sync wiki with current main (f474b31fb): IOR eligibility, SIMD naming, UI input, CSG optics - Refraction IOR eligibility: finite IOR above 1.0 per nwbRefractionIorEligible (ior.slangi), replacing stale above-1.0001 in 6 pages. - Math naming: SIMDVectorSingle/SIMDVectorDouble four-lane contracts with SIMDMatrix/SIMDMatrixDouble, aligned Float#/Double# storage, global/simd layout. - UI input: press-arm/release-submit command semantics, Cancel retirement, PointerInput/Phase/Intent provider contract with stable contact identity. - Reflection: retained-CSG dispatches sliced into bounded 8192-ray native packets preserving the frame ray budget. - Shadows: mixed receivers integrate retained open surfaces independently of closed solid/cap boundaries. - Code-Reading-Guide: input routing README entry point.

    @limztudio limztudio committed Oct 12, 2026
  • Document compact GPU payload contracts

    @limztudio limztudio committed Oct 9, 2026
  • Align wiki with current runtime and authoring contracts

    @limztudio limztudio committed Oct 7, 2026
  • Align graphics verification with selected public backend contracts

    @limztudio limztudio committed Oct 6, 2026
  • Align documented static APIs with uppercase naming Update qualified and descriptive static helper and task callback names across five pages to match the current source contracts.

    @limztudio limztudio committed Oct 5, 2026
  • docs: sync wiki with current main (368d5e93b35778e81b4dddcb1e4a6d7889867800) Main 368d5e93b Remove SIMD_BOUNDARY_AUDIT.md, on top of 22 commits since last sync (3fd693503): - Half precision for provably bounded shader temporaries (6 commits): mesh cone-cull factors, skinned cone-cutoff accumulation, punctual sine half-angle, shadow temporal-delta/wavelet ratios, B-spline weights, reproject temporal factors, reflection screen-trace confidence, refraction Fresnel path, transparent budget moments, surfel SH projection scale, coarse edge thresholds. Positions/depths/normals/ray extents/ABI/stores stay float. - global/ neutral-domain clarification (standard section 18): namespace.h hosts only NWB_BEGIN/END macros; texture payload layouts stay in global/texture_payload.h for impl/assets_texture and utilities/tex_conv. - New global/ helpers: HasEnvironmentValue/EnvironmentVariableEquals, IsAsciiIdentifierChar, NEON/SSE f64 triangle-area path, s_BitsPerByte/s_BitsPerU64 limit constants. - Named s_/k- constants across Vulkan/scheduler/reflection/shadow sources; scheduler queue-topology slots use named counts. - Setup/consume split: Session::ensureMemoryScopes plus consume-only TimingRecorder/MemoryRecorder Name overloads; skinning pipelines created in validateResources, consumed via *PipelineReady checks. - Member-reorder padding cuts, references over required non-null pointers, const-cast/unused-param/dead-arg redesign, duplicate assert+guard removal, path-validation hot spots, lint/separator cleanup, whole-source 72-file domain review doc.

    @limztudio limztudio committed Sep 26, 2026
  • docs: sync wiki with current main (c2012a2f78ee567e04c84c45f66ca73448864307) Main c2012a2f7 Fix remaining standard section 5 include-grouping violations across whole sources. - GPU task graph: scheduleGraph is the single execution-admission entry (scheduler_compilation.cpp, FrontierSafe + shadow-prepare to frame-timing-end envelope from graph_schedule.cpp); source maps name scheduler_compilation.cpp, compiler_internal.h, packet_runtime_internal.h, graph/ per-domain task bodies, execute/frame_execute_lifecycle.* with merge validators, and the graph_schedule/packet_metrics split units. - Shadows: light-space depth path on no-RT frames (setSoftwareShadowSettings Automatic/SoftwareTrace/LightSpace, BuildLightSpacePlan directional+point admission, D32 view array, snapshot on graph plan/payloads); combined HalfA/HalfB resolve preparation shared by hardware and software preflights. - Refraction: interface-hit admission before material reconstruction (interface_hit.slangi entry/exit). - No-RT qualification: --disable-hardware-ray-tracing policy, Vulkan disabled-route report line, ctest -L software_raytracing matrix. - fin diagnostics: smoke-contract logs are ESSENTIAL_INFO, --gpudbg accepted-but-inert in fin, resize log ESSENTIAL; window capture --resize-client replacement coverage. - Tests: native kernel ingress suites retired with the headless smoke-test surface (results stay as decision evidence in RENDERER_OPTIMIZATION_STEPS.md); unit tree pruned to mandatory edge cases; optical-upload reuse now in nwb_ecs_graphics_tests; descriptor coverage via task_graph_descriptor_contract_tests; cpu arena identity reduced to core/task/cpu/scheduler.

    @limztudio limztudio committed Sep 23, 2026
  • docs: cover frozen reflection classify oracle and rejected scheduler work Main e79c8cf90 adds tests/smoke/reflection_kernel/classify_kernel_tests.cpp with the classify_cs.slang oracle frozen from e3f8c9a39, comparing both surfaces, counters, feedback, queue budgets and canonical per-tile order. docs/stress_performance_review_20260919.md records the rejected surface-parallel/group-feedback classifier variants and the rejected shadow separation proof; neither is retained.

    @limztudio limztudio committed Sep 20, 2026
  • docs: record frozen spatial reflection oracle contract Main HEAD e3f8c9a restores tests/smoke/reflection_kernel/reference/spatial_cs.slang after the helper-rules sweep accidentally rewrote it, and adds tests/smoke/reflection_kernel/reference/README.md freezing the oracle: pre-change production text, no NWB_REFLECTION_SPATIAL_RADIUS specialization, float4 color tiles. Note the fixture always compiles the reference on the dynamic path and compares every radius variant, and that frozen references are immutable to style/optimization sweeps.

    @limztudio limztudio committed Sep 20, 2026
  • docs: sync wiki with current main Update Renderer-Feature-Paths, Renderer, Renderer-Frame-Flow, Platform-and-GPU-Support, and CSG-and-Transparency for the staged hardware transparent-shadow path (gather/evaluate/overflow continuation) with the HalfA/HalfB combined upsample; caustic resolve stage specialization (prepare/wavelet/upsample plus direct large-dilation wavelet); and the persistent VertexIndexed raster route alongside compute emulation. Record the Unspecified-boundary reflection specialization, current-pose optical bounds, accepted object-space geometry reuse, half-precision spatial HDR fix, and optical-path diagnostics in Reflections, Mesh-Model-and-Skinning, and Diagnostics-and-Telemetry. Note AVBOIT generated-geometry reuse, the twenty-body stress default with fixed/rotating modes and kernel parity coverage in Build-and-Verification, new file entry points in Code-Reading-Guide, and the _NET_WM_PID X11 teardown tag in Testbed.

    Cozter committed Sep 20, 2026
  • docs: sync wiki with current main Update Reflections with the temporal-omission early return, spatial tile eligibility flag, accepted optical-upload reuse and hasHardwareWork gate, the rejected September 12 optical-appearance experiment, the stepwise RENDERER_OPTIMIZATION_STEPS record, and kernel/omission/upload/A-B proof targets. Record the CPU source-frame bound correction, frozen renderer_ab_benchmark, coverage-atomic rejection, and renderer error cleanup in Diagnostics-and-Telemetry; the green-receiver transparent CSG fixture and kernel/omission/upload proof targets in Build-and-Verification; and the deferred tail, shared builders, optical-upload modules, and optimization/validation docs in Code-Reading-Guide and Renderer-Frame-Flow.

    @limztudio limztudio committed Sep 12, 2026
  • docs: sync wiki with current main Update source maps for per-concern domain splits (compiled_graph read-view/attempt-binding, task_graph storage/teardown, state/accessor/ declaration-view, packet lifecycle/discard, packet_runtime exception finalizer, device_queue topology, volume segment compaction), renderer frame-pipeline stage builders, AVBOIT upload helper, raytrace snapshot and prepared-build ABI headers, frame snapshot ownership on RendererRayTracingState, and resetFrameTaskState in pipeline resources.

    Cozter committed Sep 11, 2026
  • docs: sync wiki with current main Add the Reflections page covering hybrid screen-space/hardware tracing, settings, statistics, and measured costs. Document camera refraction (primary capture, hardware/screen resolve), reflection and refraction frame-flow domains, presentation settings, reflection smoke suites, surface specular F0/roughness authoring, and the optics domain.

    @limztudio limztudio committed Sep 9, 2026