Skip to content

History / Testbed

Revisions

  • Sync wiki output-layer contributor/frozen-generation contract vs main f474b31fb (stash H26/H29/H41/H46) - GPU-Task-Graph: output-layer contributors declare independent raster work + exact color version for final output consumer; accepted final consumption retires exact CPU generation; acceptance != GPU completion (texture/descriptor/backing live through final-consumer token); slot reuse needs completion of all accepted upload/clear/raster prefix; rejected/unsubmitted leaves immutable generation pending for retry; presentation work runs before terminal presentation endpoint. Verified vs core/task/gpu/output_layer_contributor.h:26-27,48-60 and impl/ecs_ui/toolkit/gpu/README.md:29-38,40-49. - Project-API: output-layer contributor declares independent raster work and exact-generation consumption at accepted final presentation. - Runtime-and-ECS: Scene mode registers output-layer contributor with frozen premultiplied linear Rec.709 generation consumed by accepted final presentation (README:3,51-52); standalone rejection requests device recreation since adapter cannot abort acquired frame (README:70-73, layer_system.cpp:143-158). - Testbed: UI layer is frozen before recording (preparation captures immutable frame/resource versions pre-recording per output_layer_contributor.h:48; frozen DrawSnapshot per README:3,40). - Out of scope, left untouched: H26 telemetry reword, H27 s_AllBytes (done in 26164f6), H40 Builder-inventory paragraph.

    @limztudio limztudio committed Oct 12, 2026
  • Align wiki with current runtime and authoring contracts

    @limztudio limztudio committed Oct 7, 2026
  • docs: sync wiki with current main (4d46499fb) Main 4d46499fb46b29341eebcea31827d6a553ebb8c5 on top of wiki f9c109c: launcher facade split into domain modules (models/discovery/host/ cmake_settings/build/process/profile/dispatch/cli/constants), input toolkit control.h/popup.h token contracts, layout validation.h shared predicates, shared utf8_text_internal.h decoder, combo_probe_common shared ComboProbe contract, partial-DAG/grapheme test path moves, packet_runtime artifact/gate split, and execute-side focused units. Updated 5 wiki pages to match HEAD (verified against tree): Build-and-Verification, Code-Reading-Guide, GPU-Task-Graph, Runtime-and-ECS, Testbed. Other 30 pages re-checked clean.

    @limztudio limztudio committed Oct 6, 2026
  • Align wiki build and utility instructions with launcher Use the repository launcher for configuration, project and multi-target builds, native utility preparation and custom build directories. Correct relative utility paths and keep CTest as the test execution interface. Correct dependency_computer spelling, optional skin texture dependency behavior, launcher ownership and root namespace.h macro ownership. Validation: all 35 wiki pages and 222 links, launcher dry-run/help plans, source contracts, balanced fences, UTF-8/CRLF and git diff checks.

    @limztudio limztudio committed Oct 3, 2026
  • docs: sync wiki with current main (0d4a84d91) Main 0d4a84d91618e98726d676a2757de6afa429e5a1 on top of 8 commits since last sync (c7bd6f108): decimated guided surfel GI (surfel_guide.slangi, 16-cell guide, 4-uniform + up-to-8-guided mature rays, sampling.slangi deleted, converged rays 32->12), UI toolkit move impl/ui->impl/ecs_ui/toolkit, NWB_BEGIN/END ownership global/namespace.h->core/global.h, plus arena-backed widget-state index, glyph-atlas index, and once-per-pass UI raster heap/state reuse. Updated 7 wiki pages to match HEAD (verified against tree): toolkit paths, namespace-macro owner, guided-surfel trace contract, converged ray counts, live-only guide pool/snapshot scope, sampling.slangi deletion, surfel-gi-complex A/B baseline profile.

    @limztudio limztudio committed Sep 30, 2026
  • docs: sync wiki with current main (c7bd6f108bdd0ab546bcd798bafbbbe61c6e3b8d) Main c7bd6f10 on top of 65 commits since last sync (76f1f5c96): custom UI migration merged to main (custom_ui branch work through dfd7d514f): Dear ImGui vendoring (3rd_parties/imgui) and the legacy ImGui ECS path deleted; Testbed and ECS now use UiLayerSystem with UiPaintComponent paint callbacks fed by impl/ui CPU paint/layout/text plus OS clipboard/text-input services; new impl/assets/graphics/ui raster/output shaders, font_builder and ui_skin utilities. Updated 9 wiki pages to match HEAD (verified against tree): UiSystem->UiLayerSystem, UiComponent->UiPaintComponent, UiDrawContext->UiPaintContext (fields incl. clipboard/textInput/paint/ text/display/ui), Testbed UI wiring (fonts/skin/presentation, galleries), UI ctor args, bindless UI bindings, 203-nit HDR10 UI encode, float4 UI raster color (no half4), UI shader asset list.

    @limztudio limztudio committed Sep 30, 2026
  • docs: sync wiki with current main (c2012a2f78ee567e04c84c45f66ca73448864307) Main c2012a2f7 Fix remaining standard section 5 include-grouping violations across whole sources. - GPU task graph: scheduleGraph is the single execution-admission entry (scheduler_compilation.cpp, FrontierSafe + shadow-prepare to frame-timing-end envelope from graph_schedule.cpp); source maps name scheduler_compilation.cpp, compiler_internal.h, packet_runtime_internal.h, graph/ per-domain task bodies, execute/frame_execute_lifecycle.* with merge validators, and the graph_schedule/packet_metrics split units. - Shadows: light-space depth path on no-RT frames (setSoftwareShadowSettings Automatic/SoftwareTrace/LightSpace, BuildLightSpacePlan directional+point admission, D32 view array, snapshot on graph plan/payloads); combined HalfA/HalfB resolve preparation shared by hardware and software preflights. - Refraction: interface-hit admission before material reconstruction (interface_hit.slangi entry/exit). - No-RT qualification: --disable-hardware-ray-tracing policy, Vulkan disabled-route report line, ctest -L software_raytracing matrix. - fin diagnostics: smoke-contract logs are ESSENTIAL_INFO, --gpudbg accepted-but-inert in fin, resize log ESSENTIAL; window capture --resize-client replacement coverage. - Tests: native kernel ingress suites retired with the headless smoke-test surface (results stay as decision evidence in RENDERER_OPTIMIZATION_STEPS.md); unit tree pruned to mandatory edge cases; optical-upload reuse now in nwb_ecs_graphics_tests; descriptor coverage via task_graph_descriptor_contract_tests; cpu arena identity reduced to core/task/cpu/scheduler.

    @limztudio limztudio committed Sep 23, 2026
  • docs: sync wiki with current main Update Renderer-Feature-Paths, Renderer, Renderer-Frame-Flow, Platform-and-GPU-Support, and CSG-and-Transparency for the staged hardware transparent-shadow path (gather/evaluate/overflow continuation) with the HalfA/HalfB combined upsample; caustic resolve stage specialization (prepare/wavelet/upsample plus direct large-dilation wavelet); and the persistent VertexIndexed raster route alongside compute emulation. Record the Unspecified-boundary reflection specialization, current-pose optical bounds, accepted object-space geometry reuse, half-precision spatial HDR fix, and optical-path diagnostics in Reflections, Mesh-Model-and-Skinning, and Diagnostics-and-Telemetry. Note AVBOIT generated-geometry reuse, the twenty-body stress default with fixed/rotating modes and kernel parity coverage in Build-and-Verification, new file entry points in Code-Reading-Guide, and the _NET_WM_PID X11 teardown tag in Testbed.

    Cozter committed Sep 20, 2026
  • Point launcher references at python -m launcher package

    @limztudio limztudio committed Sep 12, 2026
  • docs: sync wiki with current main Align the GitHub wiki with the staged asset pipeline, IFilesystem mounts, terminal-only exception handling, and related contracts on main.

    @limztudio limztudio committed Sep 7, 2026
  • docs: rewrite wiki for current engine

    @limztudio limztudio committed Aug 31, 2026
  • docs: sync wiki with current main contracts

    @limztudio limztudio committed Aug 10, 2026
  • Sync wiki with current main

    @limztudio limztudio committed Aug 4, 2026
  • Refresh build and runtime wiki guidance

    @limztudio limztudio committed Jul 15, 2026
  • Update wiki for hardware soft shadow path

    @limztudio limztudio committed Jul 3, 2026
  • Update wiki for main branch runtime changes

    @limztudio limztudio committed Jul 3, 2026
  • Update wiki for vendored package refresh

    @limztudio limztudio committed Jun 30, 2026
  • Update wiki for hybrid shadow tracing

    @limztudio limztudio committed Jun 29, 2026
  • Update wiki for main branch renderer and material changes

    @limztudio limztudio committed Jun 28, 2026
  • Correct wiki against source and generalize volatile sections Verified all 25 pages against the engine source and fixed drift: - Frame loop does not tick ECS; the project ticks its own world in onUpdate (Runtime-Boot, Frame-Life-Cycle). - Document the resource-mount res probe order. - skin asset is cooked in impl/assets_mesh, not a separate module; add the cook-only modules assets_volume/assets_graphics/assets_bunch. - Add mesh reference-delta streams and skin influence types. - CSG bounds callback is required and shapes use engine/csg/* names; CsgFrameState carries flags/counts (work region is on CsgFrameGpuData); AVBOIT passes interleave with the dispatches. - Use the real ray-tracing capability log string; BVH self-tests are three functions (refit is a phase of the build test). - Vulkan rejects CPU-type devices (no by-name lavapipe check); note the cooperative-vector split and unsupported SamplerFeedback/VirtualResources. - Add CsgReceiverComponent; add logger/ and configuration/ to the repository map; note archive stage is derived from stage. - Frame determinism as the convergence procedure, not an in-tree test. - Generalize the dated, untracked smoke-run sections so they do not go stale (Testbed, Diagnostics-and-Telemetry, Renderer-Feature-Paths). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>

    @limztudio limztudio committed Jun 21, 2026
  • Expand engine wiki detail

    @limztudio limztudio committed Jun 21, 2026
  • Split engine overview wiki into topic pages

    @limztudio limztudio committed Jun 21, 2026