Use state guard in WebGL constructor#1603
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taj-p
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Apr 27, 2026
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Another bug that makes it evident that we should work on a better abstraction for our WebGL backend soon to avoid subtle state bugs! Note that this is only a bandaid fix until we have a better abstraction in place.
Currently, when constructing a new
WebGlRenderer, we end up leaving a different framebuffer bound tot he WebGL2 context. As a result. when trying to create a second renderer, we hit a panic becauseDEPTH_BITSends up being 0. For now, the solution is to simply use a state guard in the constructor so that the default framebuffer is bound again in the end.It's possible that we currently have other functions that result in leaked framebuffers, I haven't checked that yet. As mentioned, this is just a bandaid fix for this specific bug.