vello: Support brush transforms for glyph runs#1632
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waywardmonkeys merged 1 commit intoMay 15, 2026
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raphlinus
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Looks good, I didn't find any problems. Thanks!
Add a `brush_transform` field to encoded `GlyphRun` and expose it through `DrawGlyphs`. The resolver now emits an additional transform immediately before the glyph-run `PATH` marker, so gradient and image brushes use the run paint transform while per-glyph geometry transforms remain unchanged. Thread the option through the scenes text helper and add smoke snapshot coverage using a transformed linear gradient across rendered text. BREAKING CHANGE: Low-level callers constructing `vello_encoding::GlyphRun` literals must initialize `brush_transform`, usually to `None`. Fixes linebender#1631.
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Add a
brush_transformfield to encodedGlyphRunand expose it throughDrawGlyphs. The resolver now emits an additional transform immediately before the glyph-runPATHmarker, so gradient and image brushes use the run paint transform while per-glyph geometry transforms remain unchanged.Thread the option through the scenes text helper and add smoke snapshot coverage using a transformed linear gradient across rendered text.
BREAKING CHANGE: Low-level callers constructing
vello_encoding::GlyphRunliterals must initializebrush_transform, usually toNone.Fixes #1631.