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TEngine

OpenGL 2D, 3D Game engine.

Goal

This engine is not designed to be a general-purpose game engine.
Instead, it focuses on combining essential engine functionality with a curated set of built-in systems and opinionated features.
The goal is to accelerate the journey from idea to playable experience while giving every project a distinctive identity shaped by the engine itself.

WIP

Core system ...

2 mesh-wire 3 mesh-normal phong-light point-lights specular spotlight

Model

image

apply specular map

image

stencil

image

.obj, .glb, .gltf .. all kind of model load and auto load materials(still phong...)

image

Post Processing

gray scale example

image

After hear project are supported from agent

Editable & Playable

image

env reflection

image image

After here project goes to ai agent. i try to understand only concepts of those and see what happen and needed.

Shadows

image

SSAO and result

sample.mov

Framebuffer preview

image

PBR

pbr.mov

Font

image

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