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5 changes: 3 additions & 2 deletions llvm/lib/Transforms/Vectorize/VectorCombine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2924,8 +2924,9 @@ bool VectorCombine::foldShuffleOfIntrinsics(Instruction &I) {
auto *ArgTy = FixedVectorType::get(VecTy->getElementType(),
ShuffleDstTy->getNumElements());
NewArgsTy.push_back(ArgTy);
NewCost += TTI.getShuffleCost(TargetTransformInfo::SK_PermuteTwoSrc,
ArgTy, VecTy, OldMask, CostKind);
NewCost += TTI.getShuffleCost(
TargetTransformInfo::SK_PermuteTwoSrc, ArgTy, VecTy, OldMask,
CostKind, 0, nullptr, {II0->getArgOperand(I), II1->getArgOperand(I)});
}
}
IntrinsicCostAttributes NewAttr(IID, ShuffleDstTy, NewArgsTy);
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35 changes: 17 additions & 18 deletions llvm/test/Transforms/VectorCombine/X86/shuffle-of-fma-const.ll
Original file line number Diff line number Diff line change
Expand Up @@ -15,18 +15,11 @@ define <4 x float> @shuffle_fma_const_chain(<4 x float> %a0) {
}

define <8 x float> @concat_fma_const_chain(<4 x float> %a0, <4 x float> %a1) {
; SSE-LABEL: define <8 x float> @concat_fma_const_chain(
; SSE-SAME: <4 x float> [[A0:%.*]], <4 x float> [[A1:%.*]]) #[[ATTR0]] {
; SSE-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[A0]], <4 x float> [[A1]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; SSE-NEXT: [[RES:%.*]] = call <8 x float> @llvm.fma.v8f32(<8 x float> [[TMP1]], <8 x float> splat (float 0x3F8DE8D040000000), <8 x float> splat (float 0xBFB3715EE0000000))
; SSE-NEXT: ret <8 x float> [[RES]]
;
; AVX-LABEL: define <8 x float> @concat_fma_const_chain(
; AVX-SAME: <4 x float> [[A0:%.*]], <4 x float> [[A1:%.*]]) #[[ATTR0]] {
; AVX-NEXT: [[L:%.*]] = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> [[A0]], <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
; AVX-NEXT: [[H:%.*]] = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> [[A1]], <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
; AVX-NEXT: [[RES:%.*]] = shufflevector <4 x float> [[L]], <4 x float> [[H]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; AVX-NEXT: ret <8 x float> [[RES]]
; CHECK-LABEL: define <8 x float> @concat_fma_const_chain(
; CHECK-SAME: <4 x float> [[A0:%.*]], <4 x float> [[A1:%.*]]) #[[ATTR0]] {
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[A0]], <4 x float> [[A1]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: [[RES:%.*]] = call <8 x float> @llvm.fma.v8f32(<8 x float> [[TMP1]], <8 x float> splat (float 0x3F8DE8D040000000), <8 x float> splat (float 0xBFB3715EE0000000))
; CHECK-NEXT: ret <8 x float> [[RES]]
;
%l = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> %a0, <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
%h = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> %a1, <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
Expand All @@ -35,12 +28,18 @@ define <8 x float> @concat_fma_const_chain(<4 x float> %a0, <4 x float> %a1) {
}

define <8 x float> @interleave_fma_const_chain(<4 x float> %a0, <4 x float> %a1) {
; CHECK-LABEL: define <8 x float> @interleave_fma_const_chain(
; CHECK-SAME: <4 x float> [[A0:%.*]], <4 x float> [[A1:%.*]]) #[[ATTR0]] {
; CHECK-NEXT: [[L:%.*]] = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> [[A0]], <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
; CHECK-NEXT: [[H:%.*]] = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> [[A1]], <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
; CHECK-NEXT: [[RES:%.*]] = shufflevector <4 x float> [[L]], <4 x float> [[H]], <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
; CHECK-NEXT: ret <8 x float> [[RES]]
; SSE-LABEL: define <8 x float> @interleave_fma_const_chain(
; SSE-SAME: <4 x float> [[A0:%.*]], <4 x float> [[A1:%.*]]) #[[ATTR0]] {
; SSE-NEXT: [[L:%.*]] = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> [[A0]], <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
; SSE-NEXT: [[H:%.*]] = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> [[A1]], <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
; SSE-NEXT: [[RES:%.*]] = shufflevector <4 x float> [[L]], <4 x float> [[H]], <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
; SSE-NEXT: ret <8 x float> [[RES]]
;
; AVX-LABEL: define <8 x float> @interleave_fma_const_chain(
; AVX-SAME: <4 x float> [[A0:%.*]], <4 x float> [[A1:%.*]]) #[[ATTR0]] {
; AVX-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[A0]], <4 x float> [[A1]], <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
; AVX-NEXT: [[RES:%.*]] = call <8 x float> @llvm.fma.v8f32(<8 x float> [[TMP1]], <8 x float> splat (float 0x3F8DE8D040000000), <8 x float> splat (float 0xBFB3715EE0000000))
; AVX-NEXT: ret <8 x float> [[RES]]
;
%l = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> %a0, <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
%h = tail call noundef <4 x float> @llvm.fma.v4f32(<4 x float> %a1, <4 x float> splat (float 0x3F8DE8D040000000), <4 x float> splat (float 0xBFB3715EE0000000))
Expand Down
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