-
Notifications
You must be signed in to change notification settings - Fork 15.6k
AMDGPU: Add baseline tests for fcopysign with 0 magnitude #172698
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
arsenm
merged 1 commit into
main
from
users/arsenm/amdgpu/add-baseline-tests-fcopysign-0-magnitude
Dec 17, 2025
Merged
AMDGPU: Add baseline tests for fcopysign with 0 magnitude #172698
arsenm
merged 1 commit into
main
from
users/arsenm/amdgpu/add-baseline-tests-fcopysign-0-magnitude
Dec 17, 2025
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Contributor
Author
This stack of pull requests is managed by Graphite. Learn more about stacking. |
Member
|
@llvm/pr-subscribers-backend-amdgpu Author: Matt Arsenault (arsenm) ChangesPatch is 72.43 KiB, truncated to 20.00 KiB below, full version: https://github.com/llvm/llvm-project/pull/172698.diff 4 Files Affected:
diff --git a/llvm/test/CodeGen/AMDGPU/fcopysign.bf16.ll b/llvm/test/CodeGen/AMDGPU/fcopysign.bf16.ll
index 4ff8bf23638f1..1fb87bf2c80a0 100644
--- a/llvm/test/CodeGen/AMDGPU/fcopysign.bf16.ll
+++ b/llvm/test/CodeGen/AMDGPU/fcopysign.bf16.ll
@@ -8051,4 +8051,877 @@ define <4 x bfloat> @v_copysign_out_v4bf16_mag_v4bf16_sign_v4f64(<4 x bfloat> %m
ret <4 x bfloat> %out
}
+define amdgpu_ps i32 @s_copysign_bf16_0_bf16(bfloat inreg %sign) {
+; GCN-LABEL: s_copysign_bf16_0_bf16:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_mul_f32_e64 v0, 1.0, s0
+; GCN-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GCN-NEXT: v_and_b32_e32 v0, 0x8000, v0
+; GCN-NEXT: v_readfirstlane_b32 s0, v0
+; GCN-NEXT: ; return to shader part epilog
+;
+; GFX7-LABEL: s_copysign_bf16_0_bf16:
+; GFX7: ; %bb.0:
+; GFX7-NEXT: v_mul_f32_e64 v0, 1.0, s0
+; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GFX7-NEXT: v_and_b32_e32 v0, 0x8000, v0
+; GFX7-NEXT: v_readfirstlane_b32 s0, v0
+; GFX7-NEXT: ; return to shader part epilog
+;
+; GFX8-LABEL: s_copysign_bf16_0_bf16:
+; GFX8: ; %bb.0:
+; GFX8-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX8-NEXT: ; return to shader part epilog
+;
+; GFX9-LABEL: s_copysign_bf16_0_bf16:
+; GFX9: ; %bb.0:
+; GFX9-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX9-NEXT: ; return to shader part epilog
+;
+; GFX10-LABEL: s_copysign_bf16_0_bf16:
+; GFX10: ; %bb.0:
+; GFX10-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX11-LABEL: s_copysign_bf16_0_bf16:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX11-NEXT: ; return to shader part epilog
+ %op = call bfloat @llvm.copysign.bf16(bfloat 0.0, bfloat %sign)
+ %cast = bitcast bfloat %op to i16
+ %zext = zext i16 %cast to i32
+ ret i32 %zext
+}
+
+define bfloat @v_copysign_bf16_0_bf16(bfloat %sign) {
+; GCN-LABEL: v_copysign_bf16_0_bf16:
+; GCN: ; %bb.0:
+; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT: v_and_b32_e32 v0, 0x80000000, v0
+; GCN-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX7-LABEL: v_copysign_bf16_0_bf16:
+; GFX7: ; %bb.0:
+; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX7-NEXT: v_and_b32_e32 v0, 0x80000000, v0
+; GFX7-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_copysign_bf16_0_bf16:
+; GFX8: ; %bb.0:
+; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT: s_movk_i32 s4, 0x7fff
+; GFX8-NEXT: v_bfi_b32 v0, s4, 0, v0
+; GFX8-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_copysign_bf16_0_bf16:
+; GFX9: ; %bb.0:
+; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT: s_movk_i32 s4, 0x7fff
+; GFX9-NEXT: v_bfi_b32 v0, s4, 0, v0
+; GFX9-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX10-LABEL: v_copysign_bf16_0_bf16:
+; GFX10: ; %bb.0:
+; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10-NEXT: v_bfi_b32 v0, 0x7fff, 0, v0
+; GFX10-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX11TRUE16-LABEL: v_copysign_bf16_0_bf16:
+; GFX11TRUE16: ; %bb.0:
+; GFX11TRUE16-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX11TRUE16-NEXT: v_mov_b16_e32 v1.l, 0
+; GFX11TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GFX11TRUE16-NEXT: v_bfi_b32 v0, 0x7fff, v1, v0
+; GFX11TRUE16-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX11FAKE16-LABEL: v_copysign_bf16_0_bf16:
+; GFX11FAKE16: ; %bb.0:
+; GFX11FAKE16-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX11FAKE16-NEXT: v_bfi_b32 v0, 0x7fff, 0, v0
+; GFX11FAKE16-NEXT: s_setpc_b64 s[30:31]
+ %op = call bfloat @llvm.copysign.bf16(bfloat 0.0, bfloat %sign)
+ ret bfloat %op
+}
+
+define amdgpu_ps i32 @s_copysign_bf16_0_f32(float inreg %sign) {
+; GCN-LABEL: s_copysign_bf16_0_f32:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_mul_f32_e64 v0, 1.0, s0
+; GCN-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GCN-NEXT: v_and_b32_e32 v0, 0x8000, v0
+; GCN-NEXT: v_readfirstlane_b32 s0, v0
+; GCN-NEXT: ; return to shader part epilog
+;
+; GFX7-LABEL: s_copysign_bf16_0_f32:
+; GFX7: ; %bb.0:
+; GFX7-NEXT: v_mul_f32_e64 v0, 1.0, s0
+; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GFX7-NEXT: v_and_b32_e32 v0, 0x8000, v0
+; GFX7-NEXT: v_readfirstlane_b32 s0, v0
+; GFX7-NEXT: ; return to shader part epilog
+;
+; GFX8-LABEL: s_copysign_bf16_0_f32:
+; GFX8: ; %bb.0:
+; GFX8-NEXT: s_bfe_u32 s1, s0, 0x10010
+; GFX8-NEXT: s_add_i32 s1, s1, s0
+; GFX8-NEXT: s_addk_i32 s1, 0x7fff
+; GFX8-NEXT: v_cmp_u_f32_e64 s[2:3], s0, s0
+; GFX8-NEXT: s_and_b64 s[2:3], s[2:3], exec
+; GFX8-NEXT: s_cselect_b32 s0, s0, s1
+; GFX8-NEXT: s_lshr_b32 s0, s0, 16
+; GFX8-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX8-NEXT: ; return to shader part epilog
+;
+; GFX9-LABEL: s_copysign_bf16_0_f32:
+; GFX9: ; %bb.0:
+; GFX9-NEXT: s_bfe_u32 s1, s0, 0x10010
+; GFX9-NEXT: s_add_i32 s1, s1, s0
+; GFX9-NEXT: s_addk_i32 s1, 0x7fff
+; GFX9-NEXT: v_cmp_u_f32_e64 s[2:3], s0, s0
+; GFX9-NEXT: s_and_b64 s[2:3], s[2:3], exec
+; GFX9-NEXT: s_cselect_b32 s0, s0, s1
+; GFX9-NEXT: s_lshr_b32 s0, s0, 16
+; GFX9-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX9-NEXT: ; return to shader part epilog
+;
+; GFX10-LABEL: s_copysign_bf16_0_f32:
+; GFX10: ; %bb.0:
+; GFX10-NEXT: s_bfe_u32 s1, s0, 0x10010
+; GFX10-NEXT: v_cmp_u_f32_e64 s2, s0, s0
+; GFX10-NEXT: s_add_i32 s1, s1, s0
+; GFX10-NEXT: s_addk_i32 s1, 0x7fff
+; GFX10-NEXT: s_and_b32 s2, s2, exec_lo
+; GFX10-NEXT: s_cselect_b32 s0, s0, s1
+; GFX10-NEXT: s_lshr_b32 s0, s0, 16
+; GFX10-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX11-LABEL: s_copysign_bf16_0_f32:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: s_bfe_u32 s1, s0, 0x10010
+; GFX11-NEXT: v_cmp_u_f32_e64 s2, s0, s0
+; GFX11-NEXT: s_add_i32 s1, s1, s0
+; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(SKIP_2) | instid1(SALU_CYCLE_1)
+; GFX11-NEXT: s_addk_i32 s1, 0x7fff
+; GFX11-NEXT: s_and_b32 s2, s2, exec_lo
+; GFX11-NEXT: s_cselect_b32 s0, s0, s1
+; GFX11-NEXT: s_lshr_b32 s0, s0, 16
+; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
+; GFX11-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX11-NEXT: ; return to shader part epilog
+ %sign.trunc = fptrunc float %sign to bfloat
+ %op = call bfloat @llvm.copysign.bf16(bfloat 0.0, bfloat %sign.trunc)
+ %cast = bitcast bfloat %op to i16
+ %zext = zext i16 %cast to i32
+ ret i32 %zext
+}
+
+define bfloat @v_copysign_bf16_0_f32(float %sign) {
+; GCN-LABEL: v_copysign_bf16_0_f32:
+; GCN: ; %bb.0:
+; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT: v_and_b32_e32 v0, 0x80000000, v0
+; GCN-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX7-LABEL: v_copysign_bf16_0_f32:
+; GFX7: ; %bb.0:
+; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX7-NEXT: v_and_b32_e32 v0, 0x80000000, v0
+; GFX7-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_copysign_bf16_0_f32:
+; GFX8: ; %bb.0:
+; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GFX8-NEXT: s_movk_i32 s4, 0x7fff
+; GFX8-NEXT: v_bfi_b32 v0, s4, 0, v0
+; GFX8-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_copysign_bf16_0_f32:
+; GFX9: ; %bb.0:
+; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GFX9-NEXT: s_movk_i32 s4, 0x7fff
+; GFX9-NEXT: v_bfi_b32 v0, s4, 0, v0
+; GFX9-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX10-LABEL: v_copysign_bf16_0_f32:
+; GFX10: ; %bb.0:
+; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GFX10-NEXT: v_bfi_b32 v0, 0x7fff, 0, v0
+; GFX10-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX11TRUE16-LABEL: v_copysign_bf16_0_f32:
+; GFX11TRUE16: ; %bb.0:
+; GFX11TRUE16-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX11TRUE16-NEXT: v_mov_b16_e32 v1.l, 0
+; GFX11TRUE16-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GFX11TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GFX11TRUE16-NEXT: v_bfi_b32 v0, 0x7fff, v1, v0
+; GFX11TRUE16-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX11FAKE16-LABEL: v_copysign_bf16_0_f32:
+; GFX11FAKE16: ; %bb.0:
+; GFX11FAKE16-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX11FAKE16-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GFX11FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GFX11FAKE16-NEXT: v_bfi_b32 v0, 0x7fff, 0, v0
+; GFX11FAKE16-NEXT: s_setpc_b64 s[30:31]
+ %sign.trunc = fptrunc float %sign to bfloat
+ %op = call bfloat @llvm.copysign.bf16(bfloat 0.0, bfloat %sign.trunc)
+ ret bfloat %op
+}
+
+define amdgpu_ps i32 @s_copysign_bf16_0_f64(double inreg %sign) {
+; GCN-LABEL: s_copysign_bf16_0_f64:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_cvt_f32_f64_e32 v0, s[0:1]
+; GCN-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GCN-NEXT: v_and_b32_e32 v0, 0x8000, v0
+; GCN-NEXT: v_readfirstlane_b32 s0, v0
+; GCN-NEXT: ; return to shader part epilog
+;
+; GFX7-LABEL: s_copysign_bf16_0_f64:
+; GFX7: ; %bb.0:
+; GFX7-NEXT: v_cvt_f32_f64_e32 v0, s[0:1]
+; GFX7-NEXT: v_lshrrev_b32_e32 v0, 16, v0
+; GFX7-NEXT: v_and_b32_e32 v0, 0x8000, v0
+; GFX7-NEXT: v_readfirstlane_b32 s0, v0
+; GFX7-NEXT: ; return to shader part epilog
+;
+; GFX8-LABEL: s_copysign_bf16_0_f64:
+; GFX8: ; %bb.0:
+; GFX8-NEXT: v_cvt_f32_f64_e32 v2, s[0:1]
+; GFX8-NEXT: v_cvt_f64_f32_e32 v[0:1], v2
+; GFX8-NEXT: v_readfirstlane_b32 s6, v2
+; GFX8-NEXT: s_bitcmp1_b32 s6, 0
+; GFX8-NEXT: s_cselect_b64 s[4:5], -1, 0
+; GFX8-NEXT: v_cmp_nlg_f64_e32 vcc, s[0:1], v[0:1]
+; GFX8-NEXT: v_cmp_gt_f64_e64 s[2:3], |s[0:1]|, |v[0:1]|
+; GFX8-NEXT: v_cmp_u_f64_e64 s[0:1], s[0:1], s[0:1]
+; GFX8-NEXT: s_or_b64 s[4:5], vcc, s[4:5]
+; GFX8-NEXT: s_and_b64 s[2:3], s[2:3], exec
+; GFX8-NEXT: s_cselect_b32 s2, 1, -1
+; GFX8-NEXT: s_add_i32 s7, s6, s2
+; GFX8-NEXT: s_and_b64 s[2:3], s[4:5], exec
+; GFX8-NEXT: s_cselect_b32 s2, s6, s7
+; GFX8-NEXT: s_bfe_u32 s3, s2, 0x10010
+; GFX8-NEXT: s_add_i32 s3, s3, s2
+; GFX8-NEXT: s_addk_i32 s3, 0x7fff
+; GFX8-NEXT: s_and_b64 s[0:1], s[0:1], exec
+; GFX8-NEXT: s_cselect_b32 s0, s2, s3
+; GFX8-NEXT: s_lshr_b32 s0, s0, 16
+; GFX8-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX8-NEXT: ; return to shader part epilog
+;
+; GFX9-LABEL: s_copysign_bf16_0_f64:
+; GFX9: ; %bb.0:
+; GFX9-NEXT: v_cvt_f32_f64_e32 v2, s[0:1]
+; GFX9-NEXT: v_cvt_f64_f32_e32 v[0:1], v2
+; GFX9-NEXT: v_readfirstlane_b32 s6, v2
+; GFX9-NEXT: s_bitcmp1_b32 s6, 0
+; GFX9-NEXT: s_cselect_b64 s[4:5], -1, 0
+; GFX9-NEXT: v_cmp_nlg_f64_e32 vcc, s[0:1], v[0:1]
+; GFX9-NEXT: v_cmp_gt_f64_e64 s[2:3], |s[0:1]|, |v[0:1]|
+; GFX9-NEXT: v_cmp_u_f64_e64 s[0:1], s[0:1], s[0:1]
+; GFX9-NEXT: s_or_b64 s[4:5], vcc, s[4:5]
+; GFX9-NEXT: s_and_b64 s[2:3], s[2:3], exec
+; GFX9-NEXT: s_cselect_b32 s2, 1, -1
+; GFX9-NEXT: s_add_i32 s7, s6, s2
+; GFX9-NEXT: s_and_b64 s[2:3], s[4:5], exec
+; GFX9-NEXT: s_cselect_b32 s2, s6, s7
+; GFX9-NEXT: s_bfe_u32 s3, s2, 0x10010
+; GFX9-NEXT: s_add_i32 s3, s3, s2
+; GFX9-NEXT: s_addk_i32 s3, 0x7fff
+; GFX9-NEXT: s_and_b64 s[0:1], s[0:1], exec
+; GFX9-NEXT: s_cselect_b32 s0, s2, s3
+; GFX9-NEXT: s_lshr_b32 s0, s0, 16
+; GFX9-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX9-NEXT: ; return to shader part epilog
+;
+; GFX10-LABEL: s_copysign_bf16_0_f64:
+; GFX10: ; %bb.0:
+; GFX10-NEXT: v_cvt_f32_f64_e32 v2, s[0:1]
+; GFX10-NEXT: v_cvt_f64_f32_e32 v[0:1], v2
+; GFX10-NEXT: v_readfirstlane_b32 s3, v2
+; GFX10-NEXT: s_bitcmp1_b32 s3, 0
+; GFX10-NEXT: v_cmp_nlg_f64_e32 vcc_lo, s[0:1], v[0:1]
+; GFX10-NEXT: v_cmp_gt_f64_e64 s2, |s[0:1]|, |v[0:1]|
+; GFX10-NEXT: v_cmp_u_f64_e64 s0, s[0:1], s[0:1]
+; GFX10-NEXT: s_cselect_b32 s1, -1, 0
+; GFX10-NEXT: s_or_b32 s1, vcc_lo, s1
+; GFX10-NEXT: s_and_b32 s2, s2, exec_lo
+; GFX10-NEXT: s_cselect_b32 s2, 1, -1
+; GFX10-NEXT: s_add_i32 s2, s3, s2
+; GFX10-NEXT: s_and_b32 s1, s1, exec_lo
+; GFX10-NEXT: s_cselect_b32 s1, s3, s2
+; GFX10-NEXT: s_bfe_u32 s2, s1, 0x10010
+; GFX10-NEXT: s_add_i32 s2, s2, s1
+; GFX10-NEXT: s_addk_i32 s2, 0x7fff
+; GFX10-NEXT: s_and_b32 s0, s0, exec_lo
+; GFX10-NEXT: s_cselect_b32 s0, s1, s2
+; GFX10-NEXT: s_lshr_b32 s0, s0, 16
+; GFX10-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX11-LABEL: s_copysign_bf16_0_f64:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: v_cvt_f32_f64_e32 v2, s[0:1]
+; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(NEXT) | instid1(VALU_DEP_1)
+; GFX11-NEXT: v_cvt_f64_f32_e32 v[0:1], v2
+; GFX11-NEXT: v_cmp_nlg_f64_e32 vcc_lo, s[0:1], v[0:1]
+; GFX11-NEXT: v_cmp_gt_f64_e64 s2, |s[0:1]|, |v[0:1]|
+; GFX11-NEXT: v_cmp_u_f64_e64 s0, s[0:1], s[0:1]
+; GFX11-NEXT: v_readfirstlane_b32 s1, v2
+; GFX11-NEXT: s_bitcmp1_b32 s1, 0
+; GFX11-NEXT: s_cselect_b32 s3, -1, 0
+; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(SKIP_2) | instid1(SALU_CYCLE_1)
+; GFX11-NEXT: s_or_b32 s3, vcc_lo, s3
+; GFX11-NEXT: s_and_b32 s2, s2, exec_lo
+; GFX11-NEXT: s_cselect_b32 s2, 1, -1
+; GFX11-NEXT: s_add_i32 s2, s1, s2
+; GFX11-NEXT: s_and_b32 s3, s3, exec_lo
+; GFX11-NEXT: s_cselect_b32 s1, s1, s2
+; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(SALU_CYCLE_1)
+; GFX11-NEXT: s_bfe_u32 s2, s1, 0x10010
+; GFX11-NEXT: s_add_i32 s2, s2, s1
+; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(SKIP_2) | instid1(SALU_CYCLE_1)
+; GFX11-NEXT: s_addk_i32 s2, 0x7fff
+; GFX11-NEXT: s_and_b32 s0, s0, exec_lo
+; GFX11-NEXT: s_cselect_b32 s0, s1, s2
+; GFX11-NEXT: s_lshr_b32 s0, s0, 16
+; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1)
+; GFX11-NEXT: s_and_b32 s0, s0, 0x8000
+; GFX11-NEXT: ; return to shader part epilog
+ %sign.trunc = fptrunc double %sign to bfloat
+ %op = call bfloat @llvm.copysign.bf16(bfloat 0.0, bfloat %sign.trunc)
+ %cast = bitcast bfloat %op to i16
+ %zext = zext i16 %cast to i32
+ ret i32 %zext
+}
+
+define bfloat @v_copysign_bf16_0_f64(double %sign) {
+; GCN-LABEL: v_copysign_bf16_0_f64:
+; GCN: ; %bb.0:
+; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT: v_and_b32_e32 v0, 0x80000000, v1
+; GCN-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX7-LABEL: v_copysign_bf16_0_f64:
+; GFX7: ; %bb.0:
+; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX7-NEXT: v_and_b32_e32 v0, 0x80000000, v1
+; GFX7-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_copysign_bf16_0_f64:
+; GFX8: ; %bb.0:
+; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT: v_lshrrev_b32_e32 v0, 16, v1
+; GFX8-NEXT: s_movk_i32 s4, 0x7fff
+; GFX8-NEXT: v_bfi_b32 v0, s4, 0, v0
+; GFX8-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_copysign_bf16_0_f64:
+; GFX9: ; %bb.0:
+; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT: v_lshrrev_b32_e32 v0, 16, v1
+; GFX9-NEXT: s_movk_i32 s4, 0x7fff
+; GFX9-NEXT: v_bfi_b32 v0, s4, 0, v0
+; GFX9-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX10-LABEL: v_copysign_bf16_0_f64:
+; GFX10: ; %bb.0:
+; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10-NEXT: v_lshrrev_b32_e32 v0, 16, v1
+; GFX10-NEXT: v_bfi_b32 v0, 0x7fff, 0, v0
+; GFX10-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX11TRUE16-LABEL: v_copysign_bf16_0_f64:
+; GFX11TRUE16: ; %bb.0:
+; GFX11TRUE16-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX11TRUE16-NEXT: v_mov_b16_e32 v0.l, 0
+; GFX11TRUE16-NEXT: v_lshrrev_b32_e32 v1, 16, v1
+; GFX11TRUE16-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GFX11TRUE16-NEXT: v_bfi_b32 v0, 0x7fff, v0, v1
+; GFX11TRUE16-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX11FAKE16-LABEL: v_copysign_bf16_0_f64:
+; GFX11FAKE16: ; %bb.0:
+; GFX11FAKE16-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX11FAKE16-NEXT: v_lshrrev_b32_e32 v0, 16, v1
+; GFX11FAKE16-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GFX11FAKE16-NEXT: v_bfi_b32 v0, 0x7fff, 0, v0
+; GFX11FAKE16-NEXT: s_setpc_b64 s[30:31]
+ %sign.trunc = fptrunc double %sign to bfloat
+ %op = call bfloat @llvm.copysign.bf16(bfloat 0.0, bfloat %sign.trunc)
+ ret bfloat %op
+}
+
+define amdgpu_ps i32 @s_copysign_v2bf16_0_v2bf16(<2 x bfloat> inreg %sign) {
+; GCN-LABEL: s_copysign_v2bf16_0_v2bf16:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_mul_f32_e64 v0, 1.0, s1
+; GCN-NEXT: v_lshrrev_b32_e32 v1, 16, v0
+; GCN-NEXT: v_mul_f32_e64 v0, 1.0, s0
+; GCN-NEXT: v_lshr_b64 v[0:1], v[0:1], 16
+; GCN-NEXT: v_and_b32_e32 v0, 0x80008000, v0
+; GCN-NEXT: v_readfirstlane_b32 s0, v0
+; GCN-NEXT: ; return to shader part epilog
+;
+; GFX7-LABEL: s_copysign_v2bf16_0_v2bf16:
+; GFX7: ; %bb.0:
+; GFX7-NEXT: v_mul_f32_e64 v0, 1.0, s1
+; GFX7-NEXT: v_lshrrev_b32_e32 v1, 16, v0
+; GFX7-NEXT: v_mul_f32_e64 v0, 1.0, s0
+; GFX7-NEXT: v_lshr_b64 v[0:1], v[0:1], 16
+; GFX7-NEXT: v_and_b32_e32 v0, 0x80008000, v0
+; GFX7-NEXT: v_readfirstlane_b32 s0, v0
+; GFX7-NEXT: ; return to shader part epilog
+;
+; GFX8-LABEL: s_copysign_v2bf16_0_v2bf16:
+; GFX8: ; %bb.0:
+; GFX8-NEXT: s_mov_b32 s1, 0x7fff7fff
+; GFX8-NEXT: v_mov_b32_e32 v0, s0
+; GFX8-NEXT: v_bfi_b32 v0, s1, 0, v0
+; GFX8-NEXT: v_readfirstlane_b32 s0, v0
+; GFX8-NEXT: ; return to shader part epilog
+;
+; GFX9-LABEL: s_copysign_v2bf16_0_v2bf16:
+; GFX9: ; %bb.0:
+; GFX9-NEXT: s_mov_b32 s1, 0x7fff7fff
+; GFX9-NEXT: v_mov_b32_e32 v0, s0
+; GFX9-NEXT: v_bfi_b32 v0, s1, 0, v0
+; GFX9-NEXT: v_readfirstlane_b32 s0, v0
+; GFX9-NEXT: ; return to shader part epilog
+;
+; GFX10-LABEL: s_copysign_v2bf16_0_v2bf16:
+; GFX10: ; %bb.0:
+; GFX10-NEXT: v_bfi_b32 v0, 0x7fff7fff, 0, s0
+; GFX10-NEXT: v_readfirstlane_b32 s0, v0
+; GFX10-NEXT: ; return to shader part epilog
+;
+; GFX11-LABEL: s_copysign_v2bf16_0_v2bf16:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: v_bfi_b32 v0, 0x7fff7fff, 0, s0
+; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
+; GFX11-NEXT: v_readfirstlane_b32 s0, v0
+; GFX11-NEXT: ; return to shader part epilog
+ %op = call <2 x bfloat> @llvm.copysign.v2bf16(<2 x bfloat> zeroinitializer, <2 x bfloat> %sign)
+ %cast = bitcast <2 x bfloat> %op to i32
+ ret i32 %cast
+}
+
+define <2 x bfloat> @v_copysign_v2bf16_0_v2bf16(<2 x bfloat> %sign) {
+; GCN-LABEL: v_copysign_v2bf16_0_v2bf16:
+; GCN: ; %bb.0:
+; GCN-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GCN-NEXT: v_mul_f32_e32 v1, 1.0, v1
+; GCN-NEXT: v_mul_f32_e32 v0, 1.0, v0
+; GCN-NEXT: v_and_b32_e32 v0, 0x80000000, v0
+; GCN-NEXT: v_and_b32_e32 v1, 0x80000000, v1
+; GCN-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX7-LABEL: v_copysign_v2bf16_0_v2bf16:
+; GFX7: ; %bb.0:
+; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX7-NEXT: v_mul_f32_e32 v1, 1.0, v1
+; GFX7-NEXT: v_mul_f32_e32 v0, 1.0, v0
+; GFX7-NEXT: v_and_b32_e32 v0, 0x80000000, v0
+; GFX7-NEXT: v_and_b32_e32 v1, 0x80000000, v1
+; GFX7-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX8-LABEL: v_copysign_v2bf16_0_v2bf16:
+; GFX8: ; %bb.0:
+; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX8-NEXT: s_mov_b32 s4, 0x7fff7fff
+; GFX8-NEXT: v_bfi_b32 v0, s4, 0, v0
+; GFX8-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX9-LABEL: v_copysign_v2bf16_0_v2bf16:
+; GFX9: ; %bb.0:
+; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX9-NEXT: s_mov_b32 s4, 0x7fff7fff
+; GFX9-NEXT: v_bfi_b32 v0, s4, 0, v0
+; GFX9-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX10-LABEL: v_copysign_v2bf16_0_v2bf16:
+; GFX10: ; %bb.0:
+; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX10-NEXT: v_bfi_b32 v0, 0x7fff7fff, 0, v0
+; GFX10-NEXT: s_setpc_b64 s[30:31]
+;
+; GFX11-LABEL: v_copysign_v2bf16_0_v2bf16:
+; GFX11: ; %bb.0:
+; GFX11-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
+; GFX11-NEXT: v_bfi_b32 v0, 0x7fff7fff, 0, v0
+; GFX11-NEXT: s_setpc_b64 s[30:31]
+ %op = call <2 x bfloat> @llvm.copysign.v2bf16(<2 x bfloat> zeroinitializer, <2 x bfloat> %sign)
+ ret <2 x bfloat> %op
+}
+
+define amdgpu_ps i32 @s_copysign_v2bf16_0_v2f32(<2 x float> inreg %sign) {
+; GCN-LABEL: s_copysign_v2bf16_0_v2f32:
+; GCN: ; %bb.0:
+; GCN-NEXT: v_mul_f32_e64 v0, 1.0, s1
+; GCN-NEXT: v_lshrrev_b32_e32 v1, 16, v0
+; GCN-NEXT: v_mul_f32_e64 v0, 1.0, s0
...
[truncated]
|
rampitec
approved these changes
Dec 17, 2025
arsenm
added a commit
to ROCm/llvm-project
that referenced
this pull request
Dec 17, 2025
mahesh-attarde
pushed a commit
to mahesh-attarde/llvm-project
that referenced
this pull request
Dec 19, 2025
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.

No description provided.