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[Scenario] Implicit Resource Binding #227

@damyanp

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@damyanp

Resources need to be bound to the graphics or compute pipeline for shaders to access them. In DirectX this is done via descriptors, which are sometimes referred to as views, handles or registers.

Implicit resource binding comes into play when a resource does not have a descriptor assigned via a register annotation. In that case it is up to the compiler to assign a descriptor to such resources.

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