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Pod 3 Format Reference
Jon Daniel edited this page Nov 2, 2024
·
83 revisions
EPD POD1 POD2 POD3 POD4 POD5 POD6 Terminal Reality Home
- Checksum Algorithm
- Compression Algorithm
- Audit Trail
- String Helpers
- Version History
- Related Software
namespace tr::pod3
{
struct dependency : std::array<uint8_t, 264>
{
};
struct header
{
/* 0x0000 */ c8<4> ident; /* "POD3" */
/* 0x0004 */ u32<1> checksum; /* CRC-32/MPEG-2 header checksum of bytes 8 to 288 of size 280 */
/* 0x0008 */ c8<80> comment;
/* 0x0058 */ u32<1> entry_count;
/* 0x005c */ u32<1> audit_count;
/* 0x0060 */ u32<1> revision;
/* 0x0064 */ u32<1> priority;
/* 0x0068 */ c8<80> author;
/* 0x00B8 */ c8<80> copyright;
/* 0x0108 */ u32<1> entry_offset; /* zero based */
/* 0x010c */ u32<1> entries_crc;
/* 0x0110 */ u32<1> names_size;
/* 0x0114 */ i32<1> depends_count;
/* 0x0118 */ i32<1> depends_crc;
/* 0x011c */ i32<1> audit_crc;
};
struct extra_header : struct header
{
i32<1> pad120;
};
u32<1> names_offset = entry_offset + entry_count * sizeof(struct entry);
u32<1> audit_offset = names_size + names_offset + sizeof(struct dependency) * depends_count;
static constexpr u32<1> BLOCK_SIZE = 2048;
constexpr inline u32<1> ceil2mpow2(u32<1> x, u32<1> pow2)
{
return (x + (pow2 - 1)) & -pow2;
}
constexpr inline unknown(u8<1>* buf, i32<1> off)
{
struct extra_header* extra_header = reinterpret_cast<struct extra_header*>(buf);
extra_header->audit_crc = ceil2mpow2(off + extra_header->entries_crc, BLOCK_SIZE) - extra_header->entries_crc;
extra_header->pad120 = extra_header->entry_offset - extra_header->audit_crc > BLOCK_SIZE ? BLOCK_SIZE : extra_header->entry_offset - extra_header->audit_crc;
}
struct entry
{
u32<1> path_offset; /* names_offset based */
u32<1> size;
u32<1> offset;
t32<1> timestamp;
u32<1> checksum;
};
};-
PodTools is a powerful utility with support for a variety of Bloodrayne 1/2 formats. Unfortunately, this utility does not take care of checksums and timestamp. The header checksum gets the magic value
84 8E DE 4Eand other fields get0 - br2poded [mirror]. According to this, the Buka localizer used its own game archives format, making changes to the executable file. Therefore, a special utility has been released for the Russian version of Bloodrayne 2.
-
Abyss' POD Tools somewhere on the web, it is possible to find localized versions of Bloodrayne 1, the archives of which will contain a comment starting with
[Abyss' POD Tools]. However, no other evidence of its existence has been found
All information here is to my best knowledge, is is not proven by any official reference manual by Microsoft or Terminal Reality.