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Pod 3 Format Reference
Jon Daniel edited this page Oct 6, 2024
·
83 revisions
EPD POD1 POD2 POD3 POD4 POD5 POD6 Terminal Reality Home
namespace tr::pod3
{
struct header
{
c8<4> ident; /* "POD3" */
u32<1> checksum; /* CRC-32/MPEG-2 header checksum of bytes 8 to 288 of size 280 */
c8<80> comment;
u32<1> entry_count;
u32<1> audit_count;
u32<1> revision;
u32<1> priority;
c8<80> author;
c8<80> copyright;
u32<1> entry_offset; /* zero based */
u32<1> pad10c;
u32<1> audit_offset; /* (entry_offset + entry_count * sizeof(entry)) based */
i32<1> flag0; /* -1 / 0 probably CRC-32 xor_in */
i32<1> flag1; /* -1 / 0 probably CRC-32 xor_out */
i32<1> pad11c; /* 0xFFFFFFFF 0xD4009345 0x64B5C42D 0xA1FE0F74 */
};
struct entry
{
u32<1> path_offset; /* (entry_offset + entry_count * sizeof(entry)) based */
u32<1> size;
u32<1> offset;
t32<1> timestamp;
u32<1> checksum;
};
};-
PodTools is a powerful utility with support for a variety of Bloodrayne 1/2 formats. Unfortunately, this utility does not take care of checksums and timestamp. The header checksum gets the magic value
84 8E DE 4Eand other fields get0 - br2poded [mirror]. According to this, the Buka localizer used its own game archives format, making changes to the executable file. Therefore, a special utility has been released for the Russian version of Bloodrayne 2.
-
Abyss' POD Tools somewhere on the web, it is possible to find localized versions of Bloodrayne 1, the archives of which will contain a comment starting with
[Abyss' POD Tools]. However, no other evidence of its existence has been found
All information here is to my best knowledge, is is not proven by any official reference manual by Microsoft or Terminal Reality.