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Pod 3 Format Reference

PavelSharp edited this page Sep 21, 2024 · 83 revisions

EPD POD1 POD2 POD3 POD4 POD5 POD6 Terminal Reality Home

namespace tr::pod3
{
struct header
{
	c8<4> ident;    /* "POD3" */
	u32<1> checksum; /* CRC-32/MPEG-2 header checksum of bytes 8 to 288 of size 280 */
	c8<80> comment; 
	u32<1> entry_count;
	u32<1> audit_count;
	u32<1> revision;
	u32<1> priority;
	c8<80> author;
	c8<80> copyright;
	u32<1> entry_offset; /* zero based */
	u32<1> pad10c;
	u32<1> audit_offset; /* (entry_offset + entry_count * sizeof(entry)) based */
	i32<1> flag0;  /* -1 / 0 probably CRC-32 xor_in */
	i32<1> flag1;  /* -1 / 0 probably CRC-32 xor_out */
	i32<1> pad11c; /* 0xFFFFFFFF 0xD4009345 0x64B5C42D 0xA1FE0F74 */
};

struct entry
{
        u32<1> path_offset; /* (entry_offset + entry_count * sizeof(entry)) based */
        u32<1> size;
        u32<1> offset;
        t32<1> timestamp;
        u32<1> checksum;
};
};

Unofficial utilities

  1. PodTools is a powerful utility with support for a variety of Bloodrayne 1/2 formats. Unfortunately, this utility does not take care of checksums and timestamp. The header checksum gets the magic value 84 8E DE 4E and other fields get 0
  2. br2poded [mirror]. According to this, the Buka localizer used its own game archives format, making changes to the executable file. Therefore, a special utility has been released for the Russian version of Bloodrayne 2.
  3. Abyss' POD Tools somewhere on the web, it is possible to find localized versions of Bloodrayne 1, the archives of which will contain a comment starting with [Abyss' POD Tools]. However, no other evidence of its existence has been found

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