A universal gameplay mod for UZDoom that adds perks and powerups from various Call of Duty Zombies games.
Perk-a-Colas spawn next to big powerups, huge health items (Soulsphere) and custom inventory items that count towards the item percentage (Berserk and Megasphere) if there is enough space. When picked up, it will give you a unique perk or a Teddy Bear. The chances of getting a Teddy Bear will increase the more perks you have.
Currently implemented: Double Tap Root Beer II, Juggernog, PHD Flopper, Speed Cola, Stamin-Up, Quick Revive, Widow's Wine
Any monster that is killed by a player has a low chance to drop a powerup, provided that the spawn limit per map has not been reached.
Currently implemented: Death Machine, Fire Sale, Instakill, Max Ammo, Nuke
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sv_pnp_powerChance: The chance of a powerup dropping from a monster killed by a player, in percentage. Default is2. -
sv_pnp_maxPowers: How many powerups can spawn in a map. Default is4. -
sv_pnp_maxPerks: How many perks a player can have. Default is4. -
sv_pnp_perkStay: Whether or not perks can be carried across maps. Default isfalse.