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Soulrift

Windows 2D game developed for Digital Games course

Wytchwood, Dredge

Movement, walking around from wytchwood: foraging game, exploration A guy wants to create a potion taking a lot of random stuff. Maybe he has to fish (Dredge) and he has to keep his sanity

Situation of apocalypse

  • The player is studying to become a wizard and he has a mentor. He was showing how to do some magics and The player breaks the division between humans and spirits. The spirits go inside the human world and in order to let them return to their world the player has to treat each of them based on what they need. The game purpose is to satisfy the spirits so they can go back to their world.

  • The player breaks the division between humans and spirits. The spirits go inside the human world and in order to let them return to their world the player has to treat each of them based on what they need. The player is inside an environment and he moves inside of it in order to find the spirits, when he finds them he has to listen to what they want. One spirit for example could be hungry and need the player to find him food (for example with mechanics of fishing), one other could need the player to find specific rocks/plants, etc. In this way the player can avoid the definite invasion of spirits in the world and by treating each spirit he can find the pieces of the map and be able to close the hole between the two worlds. When a player finds a spirit he treats him with what he needs and then he has to do a challenge for taking a piece of the map.

Another interesting element could be: put the spirits in the beginning of the game as the evils, so they are in the human world and they want to “eat you if they don’t find anything else”. But then, when the player is able to give them some other food and give them the possibility to go back to their world, the story “changes”: they are just there because of the hole, and they just want to survive.

Other possible functionality: Every spirit has his “little spirits”

Characters:

Player Character

  • A boy trouble who broke the portal
  • Want to fix his mistake and free his mentor from the other side of the portal

Female Mentor ‘Guide’ (serve as a player guide through the gameplay)

  • Is a spiritual leader of some kind, has some ancestral knowledge.
  • Was researching the magical/spirit activity in this magical forest.
  • Has an apprentice which is the player character.
  • They found the source of the spiritual and magical activity which is the Portal in the forest.
  • The player character breaks the portal when she is interacting with it.
  • She ended up trapped on the other side of the portal.
  • the main character wants to rescue her
  • she is very wise and knowledgeable and communicates with the player, she is a guide for how the player should handle the spirits and What to do next
  • she had telepathic skills and can communicate with the player when though she is trapped on the other side of the portal (but the player can’t answer)

The spirits (1 for the first presentation and 3 for the final game should be enough)

  • They are formed by abstract shapes and lights
  • the spirit(”s”) are ”one” but split into several parts, these parts have their own names and characteristics and goals (the or separates goals are the tasks that should be performed by - - the player in order to save the island) (but the overall goal of the whole spirit is to take over the world)

Minor Spirits

  • Represented by small floating light orbs.
  • There are 2 types of minor spirits, neutral or evil
  • Evil minor spirits follows the Player character and if attached they slow down the player’s speed
  • The neutral minor spirits have a different light color from the evil ones and mostly just hang close to some flowers or rocks or other environment assets. They can serve as Dialogue dynamic or just cute animations through the environment.

World:

Locations of the spirits/ quests

  • cave: the cave-quest is to collect water drops from the cave roof? the spirit wants this magical cave-water. Or could be to dig up something (gold?) from the cave.
  • river: the river-quest is to fish up something from the bottom of the river, and old token that the spirit lost?
  • big ancient tree: the tree-quest is to climb the tree in order to reach a specific fruit or flower at the top of the tree to give to the spirit.

Environment

  • a magical forest on an island?
  • A portal for the spirits
  • A river/lake
  • A cave deep in the forest.
  • A big ancient tree.

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Windows 2D game developed for Digital Games course

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