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Releases: LovelessCodes/StoryForge

Story Forge v1.2.1

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@github-actions github-actions released this 23 Jun 12:50
81b09ab

Fixes

  • fix: downloader limited to 60 seconds made versions nearly impossible to download by @LovelessCodes

See the assets to download this version and install.

Story Forge v1.2.0

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@github-actions github-actions released this 18 Jun 12:33
e4b0c05

This release is supposed to be a stepping stone towards better UI.
The local server hosting is configurated through a tabbed window, which is also how I want the installations to function.
The server config tab is a bit wonky, but we'll figure out how to make it better at another point in time - for now, enjoy the local server hosting 😄

I've been allocating a ton of my free time to running, gym sessions and my overall health.
Which is why there haven't been that many releases.

What's Changed

Full Changelog: storyforge-v1.0.0...storyforge-v1.2.0

See the assets to download this version and install.

Story Forge v1.1.0-rc.0

Pre-release

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@github-actions github-actions released this 12 Jun 08:38
2f801c7

⚠️ Release candidate — not recommended for general use.

Story Forge v1.0.0

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@github-actions github-actions released this 09 Jun 12:19
0853d3b

261 changes across ~7,000 lines of code. Here are the highlights in plain language:

🆕 Brand New Features

  • User Accounts: You can now sign in, sign up, and manage your profile. The app remembers your account and can switch between users.
  • Modpacks: A whole new way to bundle and share groups of mods together. Create modpacks, manage versions, and browse published packs - all from inside the app.
  • Flatpak on Linux: The app is now available as a Flatpak, making installation and updates seamless on most Linux distributions.
  • Installation Icons: Each game installation can have its own icon, making it easier to tell them apart at a glance.

🔧 Quality-of-Life Improvements

  • Mod Tags: Mods now show tags, and you can click any tag to filter the mod list instantly.
  • macOS Game Mode: The app now properly detects and launches native ARM (Apple Silicon) game builds, and supports using your system's dotnet installation.
  • Playtime Tracking: The app now tracks how long you've played and saves that info so you know which installations get the most use.
  • One-Click Mod Import: Paste a list of mods (like modid@version,modid@version) and the app downloads and installs them all for you with progress tracking.

🐛 Important Fixes

  • Linux Blank Screen: Fixed the dreaded blank/white screen that affected users with NVIDIA GPUs on Linux (especially under Wayland).
  • Smoother Data Loading: Pages now show cached data instantly instead of flashing loading spinners every time you navigate - the app feels much snappier.
  • Better Error Handling: Account loading, sign-out, and data fetching are all more robust and give clearer feedback when something goes wrong.

🎨 Under the Hood

  • New App Icon: Story Forge got a fresh logo and branding across all platforms.
  • Performance Boost: Many components were optimized to reduce unnecessary re-renders. Monaco editor (the code viewer) now loads on demand instead of upfront.
  • Accessibility: Window controls are now proper buttons, and many interactive elements got labels for screen readers.

Full Changelog: storyforge-v0.9.3...storyforge-v1.0.0

Story Forge v1.0.0-rc.12

Pre-release

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@github-actions github-actions released this 05 Jun 12:26
9418728

⚠️ Release candidate — not recommended for general use.

Full Changelog: storyforge-v1.0.0-rc.11...storyforge-v1.0.0-rc.12

Story Forge v1.0.0-rc.8

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@github-actions github-actions released this 04 Jun 08:33
cbfe495

⚠️ Release candidate — not recommended for general use.

Story Forge v1.0.0-rc.11

Pre-release

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@github-actions github-actions released this 04 Jun 17:00
b184672

⚠️ Release candidate — not recommended for general use.

  • fixes the dialogs, tooltips, menus

Full Changelog: storyforge-v1.0.0-rc.10...storyforge-v1.0.0-rc.11

Story Forge v1.0.0-rc.10

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@github-actions github-actions released this 04 Jun 16:20
85fbe93

⚠️ Release candidate — not recommended for general use.

What's Changed

New Contributors

Full Changelog: storyforge-v1.0.0-rc.8...storyforge-v1.0.0-rc.10

Story Forge v1.0.0-rc.7

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@github-actions github-actions released this 03 Jun 08:07
cdfb2d4

⚠️ Release candidate — not recommended for general use.

Full Changelog: storyforge-v0.9.3...storyforge-v1.0.0-rc.7

Story Forge v0.9.3

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@github-actions github-actions released this 02 Jun 09:37
d7608f4

This update is a minor quality-of-life update focused on two areas: keeping track of your playtime, and making the app run natively on Apple Silicon Macs (for versions above 1.22.3).

Playtime tracking. The app now remembers when you last played each installation and how much total time you've spent. This data sticks around even when you rename or edit an installation, so you won't lose your tracked hours.

Native Apple Silicon support. If you're on a Mac with an M1/M2/M3/M4 chip, StoryForge now detects and prefers ARM64-native .NET runtimes for game versions that are above 1.22.3, instead of relying on Rosetta emulation. Combined with proper ARM64 download links, the game launcher is faster and more efficient on modern Macs.

Under the hood. We tightened up code quality with smarter TypeScript linting, fixed a few error messages that were showing the wrong information, and added proper semantic version checking so version-specific features only activate when supported.