Skip to content

NextHack v1.2.0 — NetHack mechanics

Choose a tag to compare

@lrrosa lrrosa released this 22 Jun 23:27

A big gameplay update bringing core NetHack mechanics to both the ZX Spectrum Next and 128K builds.

What's new

  • Status effects — confusion (you stumble in a random direction), blindness (you see only your own cell and monsters vanish), sleep/paralysis (you forfeit turns), and poison (HP drains over time), shown as tags on the status bar.
  • Item identification — potions and scrolls start unidentified, shown by a per-game random appearance ("a blue potion", "a scroll labeled XYZZY") until you use one and learn what it is. Drinking an unknown potion is now a real gamble.
  • Blessed / uncursed / cursed — equipment has a hidden BUC state, revealed when you wear it. Blessed gear performs better; cursed gear is worse and welds itself on (you can't switch away).
  • Monster special attacks — venomous snakes poison you, leprechauns steal your gold and vanish, and yellow lights blind you, plus more monster variety as you descend.
  • Traps — hidden trap doors, dart traps and sleeping-gas traps from dungeon level 2 onward, sprung the first time you step on them.

Saves from earlier versions are not compatible (the save format changed).

Downloads

  • nexthack128.tap — ZX Spectrum 128K (run on real hardware or an accurate emulator; save/load needs a DivMMC).
  • nexthack.nex — ZX Spectrum Next.