NextHack v1.2.0 — NetHack mechanics
A big gameplay update bringing core NetHack mechanics to both the ZX Spectrum Next and 128K builds.
What's new
- Status effects — confusion (you stumble in a random direction), blindness (you see only your own cell and monsters vanish), sleep/paralysis (you forfeit turns), and poison (HP drains over time), shown as tags on the status bar.
- Item identification — potions and scrolls start unidentified, shown by a per-game random appearance ("a blue potion", "a scroll labeled XYZZY") until you use one and learn what it is. Drinking an unknown potion is now a real gamble.
- Blessed / uncursed / cursed — equipment has a hidden BUC state, revealed when you wear it. Blessed gear performs better; cursed gear is worse and welds itself on (you can't switch away).
- Monster special attacks — venomous snakes poison you, leprechauns steal your gold and vanish, and yellow lights blind you, plus more monster variety as you descend.
- Traps — hidden trap doors, dart traps and sleeping-gas traps from dungeon level 2 onward, sprung the first time you step on them.
Saves from earlier versions are not compatible (the save format changed).
Downloads
nexthack128.tap— ZX Spectrum 128K (run on real hardware or an accurate emulator; save/load needs a DivMMC).nexthack.nex— ZX Spectrum Next.