Using wxTreeCtrl from wxWidgets to build directory tree. In this tutorial
we build a desktop app that compiles to native code on Windows, Mac,
and Linux.
See the YouTube video for details: https://www.youtube.com/watch?v=q63j7ZkWfRE
To get started with this project, ensure you have the following tools and libraries:
- CMake (Version 3.14 or later): Essential for building and managing the project files.
- C++ Compiler: Compatible with Clang, GCC, or MSVC. Choose one based on your development environment.
- GTK3 Development Libraries (for Linux users): Necessary for GUI development on Linux platforms.
Having wxWidgets installed is optional. If the CMake script cannot find it, it will download the library from GitHub and compile it from sources.
Follow these steps to build the project:
-
Create a build directory & configure the build:
cmake -S. -Bbuild
-
Build the project:
cmake --build build -j
This will create a build directory and compile all necessary artifacts there. The main executable will be located in build/.
For release build use --config Release on Windows:
cmake -S. -Bbuild
cmake --build build -j --config ReleaseArtifacts for both configurations will be generated in the build directory.
On Mac or Linux you'll need to maintain two build trees:
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=Debug
cmake --build build -j
cmake -S. -Bbuild-rel -DCMAKE_BUILD_TYPE=Release
cmake --build build-rel -jMIT License. Can be used in closed-source commercial products.