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This might be unsolvable but my game keeps crashing the moment I start it with the last reported log being :
[18:32:29] [main/INFO]:Loading ImmediateWindowProvider SimpleCustomEarlyLoading
The first few times it loaded fine until all of a sudden it stopped working. I added no other mods during the time after I added this mod.
No crash report is generated and the launcher simply says exit code 1.
I reset the configs to its default and it still crashes:
Entire log:
[18:31:32] [main/INFO]: ModLauncher running: args [--username, samlambbam, --version, neoforge-21.1.174, --gameDir, C:\Users\sammy\curseforge\minecraft\Instances\DEV PixelTech ForgeNEO, --assetsDir, C:\Users\sammy\curseforge\minecraft\Install\assets, --assetIndex, 17, --uuid, 146b45a1ca584421aa1ed4e62c04fdfa, --accessToken, ❄❄❄❄❄❄❄❄, --clientId, NmQyZjIwYjgtNGIxZi00MDFiLWJhYzUtNDYwZTFlZGU2OTZi, --xuid, 2535425898768126, --userType, msa, --versionType, release, --width, 1440, --height, 1440, --quickPlayPath, C:\Users\sammy\curseforge\minecraft\Install\quickPlay\java\1750037490302.json, --fml.neoForgeVersion, 21.1.174, --fml.fmlVersion, 4.0.39, --fml.mcVersion, 1.21.1, --fml.neoFormVersion, 20240808.144430, --launchTarget, forgeclient]
[18:31:32] [main/INFO]: JVM identified as Microsoft OpenJDK 64-Bit Server VM 21.0.7+6-LTS
[18:31:32] [main/INFO]: ModLauncher 11.0.4+main.d2e20e43 starting: java version 21.0.7 by Microsoft; OS Windows 10 arch amd64 version 10.0
[18:31:32] [main/INFO]: Loading ImmediateWindowProvider SimpleCustomEarlyLoading
This is my fml.toml in case I missed something:
disableConfigWatcher = false
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Enable NeoForge global version checking
versionCheck = true
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Early window provider
earlyWindowProvider = "SimpleCustomEarlyLoading"
#Early window width
earlyWindowWidth = 1440
#Early window height
earlyWindowHeight = 1440
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window starts maximized
earlyWindowMaximized = true
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Squir?
earlyWindowSquir = false
#Define dependency overrides below
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
#Using dependency overrides can cause issues. Use at your own risk.
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
dependencyOverrides = {}
I set the earlyWindowControl = true to false and the game loaded to the main menu fine
I can provide the modpack folder in its entirety if need be.
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