name: Luke Dennyel
location: Brazil
role: Independent Software Developer
focus: Game modding, reverse engineering, real-time systems
building: CrewCore — full-stack Among Us mod ecosystem (since 2025)
stack: C#/.NET (BepInEx IL2CPP) | Node.js | Python | HTML/CSS/JS
achievements: CurseForge Top 5 frontpage | Starstruck badge | 5+ years in Among Us moddingI'm the creator of CrewCore, the #1 Among Us mod ranked Top 5 on CurseForge — a full-stack ecosystem with 80+ features spanning a C# BepInEx IL2CPP plugin, a real-time backend, a web platform, and a Discord bot.
What makes CrewCore different: the mod uses a server-driven UI architecture — the interface is rendered dynamically from the server, meaning updates ship instantly without client-side patches. The entire pipeline is cryptographically signed and encrypted end-to-end.
My journey: Started with CrewMod in 2025 as a small Among Us mod, evolved into the full CrewCore ecosystem by 2026, and now maintain one of the most feature-rich Among Us modding platforms available.
CrewCore is a full-stack mod ecosystem — not just a client plugin.
graph LR
A["C# Client Plugin"] -- "Real-Time Connection" --> B["Backend Server"]
B -- "Dynamic UI" --> A
A -- "Game Data" --> C["Web Radar"]
D["Website + Key System"] -. "Auth" .-> B
style A fill:#1a1a2e,stroke:#FF2140,color:#fff
style B fill:#1a1a2e,stroke:#FF2140,color:#fff
style C fill:#1a1a2e,stroke:#FF2140,color:#fff
style D fill:#1a1a2e,stroke:#FF2140,color:#fff
| Component | Stack | Description |
|---|---|---|
| ModMenuCrew | C# / BepInEx IL2CPP | 80+ features: ESP, impostor control, teleport, speed, noclip, radar, cosmetics unlock, replay system. 32+ stars |
| Server Backend | Node.js | Real-time server powering the mod's dynamic UI, authentication, and encrypted communication |
| crewcore.online | HTML / CSS / JS | Product website with key system, subscription plans, Cloudflare CDN, i18n (EN/PT-BR) |
| Discord Bot | Python | Community management, announcements, status monitoring for the CrewCore server |
| AI Knowledge Extractor | C# / dnlib | AI-powered Among Us .NET/Unity decompiler — generates LLM-ready datasets from game assemblies |
| Web Radar | HTML / CSS / JS | Real-time in-browser radar with live player positions on the game map |
| CurseForge Top 5 | Frontpage of Among Us mods — competing with established projects |
| 80+ Features | ESP, always impostor, teleport, speed hack, noclip, cosmetics unlock, replay system, web radar |
| Server-Driven UI | Dynamic interface rendered from the server — updates ship instantly, no client patches needed |
| Replay System | Full game replay with animation, cosmetics rendering, event timeline, chat panel |
| Web Radar | Real-time in-browser radar with live player positions on the game map |
| AI Tooling | Built a decompiler that turns Among Us assemblies into LLM-ready knowledge bases |
| Active Since 2021 | From CrewMod (first mod) to a full production ecosystem with Stripe monetization |

