Skip to content

Street stand simulator - micro business management game

License

Notifications You must be signed in to change notification settings

lukeslp/micro-dose

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Micro Dose Syndicate

Modern neon UI meets the cult-classic 90s "drug dealer" sim. Run a clandestine micro-dose lab, read street intel, tune your purity, and grow an empire without letting the Task Force or bankruptcy crush your timeline.

Overview

  • Theme – neon-soaked, UX-forward take on the calculator-era classic
  • Loop – scan intel → choose price/purity/cook count/distribution → run the night → parse the Street Wire
  • Goal – stack cash while balancing cred growth and rising heat

Core Systems

  • Cred: social proof of your synthwork. Clean cuts and sell-outs raise it, greed drops it, and higher cred multiplies demand.
  • Heat: vice attention. High-risk distribution, premium purity, or special events spike it. If it reaches 100, the Task Force busts you.
  • Purity slider: stretch product down to 60% or go 100% luxury. Changes demand, per-unit cost, and heat gains.
  • Distribution lanes: solo corners, bike runners, club residencies, or ghost lockers—each alters upfront costs, reach, and heat.
  • Intel grid: nightly vibe, flow, and special events (underground raves, vice sweeps, influencer drops) that reshape demand or heat.

How to Play

  1. Serve the folder with python3 -m http.server 4173 (or any static host) and open http://localhost:4173/index.html.
  2. Review the intel grid for vibe/flow plus any active event.
  3. Set your bag price, how many to cook, desired purity, and distribution lane.
  4. Hit Run Night and watch the charts/logs update.
  5. Track cash, cred, heat, and nightly breakdowns in the Crew Intel panel.
  6. Pivot between growth and stealth before cash hits zero or heat hits 100.

Failure States

  • Crew Broke: cash balance dips below zero.
  • Task Force Bust: heat reaches 100, triggering a raid.

Controls

  • Price per bag – recommended $60–$160; whales pay more but raise heat.
  • Bags to cook – total product prepped for the night (unsold bags become leftovers).
  • Cut quality – range input from 60–100% purity.
  • Distribution lane – radio options for each strategy with reach/heat summaries.
  • Run Night / Restart Game – simulate or reset the timeline.

Tech Notes

  • Vanilla HTML, CSS, and JavaScript—no build tooling.
  • HTML5 Canvas chart for the cash timeline.
  • Responsive CSS grid plus glass/neon styling.
  • Works offline once the page and assets are cached.

Structure

micro-dose/
├── index.html    # Markup + layout
├── styles.css    # Neon/glass visual theme
├── game.js       # State machine + sim logic
└── README.md     # This file

Quick Tips

  • Ghost lockers and club residencies spike reach but pump heat—sprinkle low-profile nights between big pushes.
  • Purity above 90% wins cred but costs more and draws attention.
  • Solo runs with low inventory bleed off heat if you're in danger of a bust.
  • Watch the cash chart slope; sustained dips mean you should drop price or batches immediately.

Have fun rewriting playground legend history.

About

Street stand simulator - micro business management game

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published