Modern neon UI meets the cult-classic 90s "drug dealer" sim. Run a clandestine micro-dose lab, read street intel, tune your purity, and grow an empire without letting the Task Force or bankruptcy crush your timeline.
- Theme – neon-soaked, UX-forward take on the calculator-era classic
- Loop – scan intel → choose price/purity/cook count/distribution → run the night → parse the Street Wire
- Goal – stack cash while balancing cred growth and rising heat
- Cred: social proof of your synthwork. Clean cuts and sell-outs raise it, greed drops it, and higher cred multiplies demand.
- Heat: vice attention. High-risk distribution, premium purity, or special events spike it. If it reaches 100, the Task Force busts you.
- Purity slider: stretch product down to 60% or go 100% luxury. Changes demand, per-unit cost, and heat gains.
- Distribution lanes: solo corners, bike runners, club residencies, or ghost lockers—each alters upfront costs, reach, and heat.
- Intel grid: nightly vibe, flow, and special events (underground raves, vice sweeps, influencer drops) that reshape demand or heat.
- Serve the folder with
python3 -m http.server 4173(or any static host) and openhttp://localhost:4173/index.html. - Review the intel grid for vibe/flow plus any active event.
- Set your bag price, how many to cook, desired purity, and distribution lane.
- Hit Run Night and watch the charts/logs update.
- Track cash, cred, heat, and nightly breakdowns in the Crew Intel panel.
- Pivot between growth and stealth before cash hits zero or heat hits 100.
- Crew Broke: cash balance dips below zero.
- Task Force Bust: heat reaches 100, triggering a raid.
- Price per bag – recommended $60–$160; whales pay more but raise heat.
- Bags to cook – total product prepped for the night (unsold bags become leftovers).
- Cut quality – range input from 60–100% purity.
- Distribution lane – radio options for each strategy with reach/heat summaries.
- Run Night / Restart Game – simulate or reset the timeline.
- Vanilla HTML, CSS, and JavaScript—no build tooling.
- HTML5 Canvas chart for the cash timeline.
- Responsive CSS grid plus glass/neon styling.
- Works offline once the page and assets are cached.
micro-dose/
├── index.html # Markup + layout
├── styles.css # Neon/glass visual theme
├── game.js # State machine + sim logic
└── README.md # This file
- Ghost lockers and club residencies spike reach but pump heat—sprinkle low-profile nights between big pushes.
- Purity above 90% wins cred but costs more and draws attention.
- Solo runs with low inventory bleed off heat if you're in danger of a bust.
- Watch the cash chart slope; sustained dips mean you should drop price or batches immediately.
Have fun rewriting playground legend history.