Templates for various templates and resources for starting simple work.
Templates for data structures, such as lists, templates and stacks. Be mindful that most of these templates might be simply obsolete, as some are just too easy to program.
- List
- List (No Debug)
- Queue
- Stack
Templates for Game Programming.
Contains examples for building basic GPU backend on C/C++, using both OpenGL and DirectX, with SDL1.2 and SDL2.
Contains an example for building a basic OpenGL application, using DerelictSDL2.
Contains an example for building a basic MonoGame application, on F# language.
Contains an example for building a basic SDL2+OpenGL window on Common Lisp. Relies on Quicklisp for package management.
Contains an example for building a GDD, although this template is currently outdated. I'll consider writing a class extension instead soon.
Various other projects that never quite made it in size for their own repos in my portfolio.
Some kind of encryptor/decryptor. Won't work with all characters, so you might get a segfault here and there. Doesn't use an efficient encryption either.
Small example of an unfolding Fibonacci sequence on a Seq structure, written in F# script.
A little whatever script I made for joke purposes. Basically generates a random swearing dialogue.