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v1.13.1

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@github-actions github-actions released this 05 Mar 19:38
· 39 commits to main since this release
Immutable release. Only release title and notes can be modified.
v1.13.1
f8730e3

What's Changed since last stable release

General

  • 🐛 Critical Fix: not always using the system DNS resolver and sometimes using the builtin one, specially affecting the launcher causing the dreaded Failed to read certificate from aoe-api.reliclink.com. line or similar messages as it did not give priority to the local hosts file.

Launcher

  • 🐛 Fix: not sending the host header when trying to read the server CA certificate.

What's coming in the future?

See this.

Sponsors/Donations

  • Thanks to @codabrink for the continued monthly sponshorship and for AoE-Archiver that enables easy auto-configuration of this project in combination with the companion and steam emu for AoE II: DE on Windows!

There are multiples ways to help: starring the repo, spreading the word, contributing to the repository, making an issue report, sponsoring me monthly or a one-time donation!

See Github differences v1.13.0...v1.13.1

Files

The following assets are directly compiled and listed next to the release notes:

  • Full:
    • Windows:
      • 10 on x86-64: ..._full_v1.13.1_win10_x86-64.zip
      • 7 on x86-64: ..._full_v1.13.1_win7_x86-64.zip
      • 11 on ARM: ..._full_v1.13.1_win11_arm64.zip
    • Linux:
      • x86-64: ..._full_v1.13.1_linux_x86-64.tar.gz
      • ARM64: ..._full_v1.13.1_linux_arm64.tar.gz
  • Launcher:
    • Windows:
      • 10 on x86-64: ..._launcher_v1.13.1_win10_x86-64.zip
      • 7 on x86-64: ..._launcher_v1.13.1_win7_x86-64.zip
      • 11 on ARM: ..._launcher_v1.13.1_win11_arm64.zip
    • Linux:
      • x86-64: ..._launcher_v1.13.1_linux_x86-64.tar.gz
      • ARM64: ..._launcher_v1.13.1_linux_arm64.tar.gz
  • Battle Server Manager:
    • Windows:
      • 10 on x86-64: ..._battle-server-manager_v1.13.1_win10_x86-64.zip
      • 7 on x86-64: ..._battle-server-manager_v1.13.1_win7_x86-64.zip
      • 11 on ARM: ..._battle-server-manager_v1.13.1_win11_arm64.zip
    • Linux:
      • x86-64: ..._battle-server-manager_v1.13.1_linux_x86-64.tar.gz
      • ARM64: ..._battle-server-manager_v1.13.1_linux_arm64.tar.gz
  • Server:
    • Windows:
      • 10 (IoT), Server (IoT) 2025 on ARM64: ..._server_v1.13.1_win10_arm64.zip
      • 10 (IoT), (Storage) Server 2016, Server IoT 2019 on x86-64: ..._server_v1.13.1_win10_x86-64.zip
      • 7, Server 2008 R2, Home Server 2011, Embedded 7 on x86-64: ..._server_v1.13.1_win7_x86-64.zip
      • 10 (IoT) on x86-32: ..._server_v1.13.1_win10_x86-32.zip
      • 7, Embedded 7, Thin PC on x86-32: ..._server_v1.13.1_win7_x86-32.zip
    • Linux:
      • ARM64: ..._server_v1.13.1_linux_arm64.tar.gz
      • ARM32:
        • ARMv5 (armel): ..._server_v1.13.1_linux_arm-5.tar.gz
        • ARMv6 (sometimes called armhf): ..._server_v1.13.1_linux_arm-6.tar.gz
      • x86-64: ..._server_v1.13.1_linux_x86-64.tar.gz
      • x86-32: ..._server_v1.13.1_linux_x86-32.tar.gz
    • macOS - Monterey (v12): ..._server_v1.13.1_mac.tar.gz

Note: If you are using Antivirus it may flag one or more executables as virus, this is a false positive.

Verification

The verification process ensures that the files you download are the same as the ones that were uploaded by the
maintainer.

  1. Download the ageLANLanServer_v1.13.1_checksums.txt and ageLANLanServer_v1.13.1_checksums.txt.sig files.
  2. Import the release public key and import it to your keyring if you haven't already.
  3. Verify the ageLANServer_v1.13.1_checksums.txt file with the ageLANLanServer_v1.13.1_checksums.txt.sig file.
  4. Verify the SHA-256 checksum list inside ageLANServer_v1.13.1_checksums.txt with the downloaded archives.

Simplest way to use it

  1. Download the proper full asset.
  2. Uncompress it somewhere.
  3. Windows Optional: You may need to add the launcher/server binaries to the exception list of your Antivirus.
  4. Windows Optional: Unblock the .exe files as explained here
  5. If not using the Steam or Xbox launcher, edit the launcher/resources/config.<game_title>.toml file with a text editor (like Notepad) and modify the Client.Executable section to point to the game launcher path. In this case, you also need to modify Client.Path to point to the game's directory. You will need to use a custom launcher (plus what my other repo provides) for 100% offline play.
  6. If you are using a custom launcher, (or you are using AoE IV/AoM and don't have AoE II: DE installed) edit the battle-server-manager/resources/config.athens.toml file and point Executable.Path to the game's "BattleServer.exe" (or specifically AoE II: DE one for AoM) executable (it's portable), for example, 'S:\SteamLibrary\steamapps\common\AoE2DE\BattleServer\BattleServer.exe'.
  7. Execute launcher/start_<game_title> script: you will be asked for admin elevation and confirmation of other dialogs as needed, you will also need to allow the connections via the Microsoft Defender Firewall or any other.
  8. Repeat the above steps for every PC (except the point 6) you want to play in LAN with by running the launcher, the first PC to launch it will host the "server" and the rest will auto-discover and be prompted to connnect to it.
  9. In the game, just host a new lobby via the Multiplayer section. Setting it to public visibility is recommended.
  10. If the lobby is Public, they can join directly in the browser or you can Invite friends by searching them by name and sending an invite as needed. If the game allows, you can share the link to join the lobby automatically (only works if already in-game).

Help

Look for the Troubleshooting if you have any issues (or QA for any doubt), create an issue or look for other related issues.