Argon Assault is a 2D space shooter game that I developed and designed while learning game development through a Udemy course.
Gameplay Overview
In Argon Assault, players control a spaceship using the W, A, S, D keys or arrow keys to navigate through space. The game features a rail camera system that follows the spaceship as it moves. The core mechanics focus on dodging obstacles and shooting enemies that appear along the way.
Combat: Players can shoot enemies that obstruct their path, adding a challenging element to the game.
Commentary Character: A small character in the corner provides commentary, adding personality and a fun dynamic to the gameplay.
Objective: The goal is to survive the journey, eliminate enemies, and reach the end without dying. If the player’s spaceship is destroyed, the game will restart.
Balloon Popper is a 2D game that I developed while learning game development fundamentals.
Gameplay Overview
In Balloon Popper, balloons will start rising from the bottom of the screen, and the player's goal is to pop as many balloons as possible within the given time limit.
Objective: The goal is to pop as many balloons as you can before time runs out, maximizing your score.
Ghost Runner is a 2D game that I developed while learning game development through YouTube tutorials.
Gameplay Overview
In Ghost Runner, players control a ghost that can move up and down to avoid enemies coming from the right side of the screen.
Objective: The objective is to survive as long as possible by dodging the enemies.
Lives System: The player starts with three lives. Each time the ghost collides with an enemy, one life is lost. The game ends when all lives are depleted.
Monster Chase is a 2D game that I developed while learning game development through YouTube tutorials.
Gameplay Overview
In Monster Chase, players start by choosing their character from the selection screen. Once in the game, they can control the character using W, A, S, D keys to move and Space to jump.
Objective: The goal is to survive as long as possible by avoiding zombies and ghosts that chase you.
User Interface: The game features a user interface where players can either restart the game or return to the home screen.
Obstacles is a 3D game I developed while learning game development through a Udemy course.
Gameplay Overview
In Obstacles, players control a box using the W, A, S, D keys or arrow keys to navigate through a series of obstacles. The objective is to reach the end of the level without touching the walls.
Objective: Navigate through the course and avoid the obstacles to successfully reach the finish.
Rocket Boost is a 3D game I developed while learning game development through a Udemy course.
Gameplay Overview
In Rocket Boost, players control a rocket and must skillfully navigate through obstacles to reach and land on the designated platform.
Objective: The goal is to carefully maneuver the rocket to avoid obstacles and land on the other platform.
Progression: Successfully landing on the platform will advance the player to the next level, with each level increasing in difficulty.
Roll the Ball is a 3D game I developed while learning game development.
Gameplay Overview
In Roll the Ball, players control a ball using the W, A, S, D keys or arrow keys to move, and the spacebar to jump. The objective is to collect as many coins as possible while navigating across platforms.
Objective: Collect coins scattered across the platform while avoiding falling off.
Challenge: If the ball falls from the platform, the game restarts.
Progression: Reach the end of the level while collecting the maximum number of coins without falling.
Sliding Game is a 3D game I developed while learning game development through YouTube tutorials.
Gameplay Overview
In Sliding Game, players control a square box that moves left and right across a platform. The objective is to avoid obstacles and reach the end without falling or colliding with incoming boxes.
Objective: Slide the box to avoid obstacles and safely reach the end of the platform. Challenge: If the player collides with obstacles or falls off the platform, the game restarts. Movement: Control the box's movement using left and right keys to dodge incoming obstacles.







