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graveyard

An interactive, collaborative graveyard.

Goals

Any user can explore the existing graveyard using a player character. Users can approach a tombstone and read an epitaph. Any user should be able to create an account. Ideally there would be one single account per person, but that's a difficult thing to ensure. Upon creating an account, the user is asked to create their tombstone and epitaph. The tombstone must be placed in an empty plot. Eventually, we might want to let user's edit the look of their tombstone using prefab art. The plots are arranged such that it is possible to walk through the graveyard without getting stuck. Once the user adds a tombstone, their character takes on a ghostly hue. Aesthetically pleasing terrain and foliage are present but probably don't have collision boxes.

Because this world could hypohtetically be very large, it should probably be streamed to the client in some way based on where the user's player character is located.

Development

Requires deno version 2.

Use npm run build to build the client bundle and deno tools/serve.ts to run the server.

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