reQuest is a maitainance continuation of Quest, a powerful 3D map editor for Quake-engine based games and related titles.
- Website: https://github.com/malespiaut/request
- Discord: (Unofficial) https://discord.gg/rxEdXZ3t
-
Game Support
- Full support for Quake, Quake 2, Quake 3
- Hexen 2, Heretic 2
- Half-Life, Sin
- Extensive game-specific entity and texture handling
-
Editing Views
- 2D and 3D wireframe views
- Textured views
- Flat shaded views
- Lighted views (including ray-traced shadows)
-
Powerful Editing Capabilities
- Advanced 3D geometry editing
- Comprehensive entity management
- Precise texture alignment
- Vertex/edge/face merging and splitting
- CSG operations (Make Hollow, Make Room)
- Brush joining and clipping
-
User Interface
- Intuitive graphical interface
- Customizable keyboard configuration
- Multiple viewport options
- Undo/Redo functionality
- Entity and model dialogs
-
Advanced Tools
- Texture locking
- Automatic map building system
- Leak finder
- Model and texture preview
- Binary builds are available from releases.
- Linux
- Windows (planned)
- macOS (planned)
- Unzip reQuest in any directory
- Open
quest.cfgin a text editor - Configure directories and settings
- Start editing!
- Detailed documentation available online at the Quest website
- Read
docs/changes.txtanddocs/keys.txtfor up-to-date information
Distributed under the GPL2. See LICENSE.txt for details.
- Bug reports are welcome. Please submit them at https://github.com/malespiaut/request/issues
- If you wish to contribute code or improve the documentation, please get in touch with me at ma.dev@espiaut.fr.
- All help is appreciated!
Bug reports must include:
- Steps to reproduce
- Game being edited
- Operating system
- Any relevant additional information
- Original version by Chris Carollo and Trey Harrison
- Development continued by Alexander Malmberg alexander@malmberg.org
- Current version maintained by Marc-Alexandre Espiaut ma.dev@espiaut.fr