MAME currently assumes the clock speed to be 5.5296MHz, however, the actual clock speed appears to be 4.9152MHz precisely, according to various bits of code from the official Game.com SDK floating around the web.
See the speech playback functions, as well as delay20ms (listed below) and Delay200ms which expect a precise number of cycles (and are helpfully commented with the cycle count) to delay for those lengths.
delay20ms: global delay20ms
movw rr0,#01800h ;6
d20ms_loop:
decw rr0 ;8
br nz,d20ms_loop ;8
ret
If the cycle counts written by Tiger are correct—which I assume they are, since Tiger would've been in contact with Sharp who gave them accurate info—then certain instructions implemented in MAME also have an incorrect cycle count too.
Accounting for only the looped segment in this delay function, ((8+8)*0x1800)*50 = precisely 4915200.