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83 changes: 83 additions & 0 deletions src/mame/layout/indy500.lay
Original file line number Diff line number Diff line change
@@ -0,0 +1,83 @@
<?xml version="1.0"?>
<!--
license: CC0-1.0
authors: AnthonyRyuki
-->

<mamelayout version="2">

<!-- When the cabinet option in the Test Menu is set to Deluxe, the screen's aspect ratio is set to 16:9. -->

<element name="digit" defstate="0">
<led7seg>
<color red="1.0" green="0.1" blue="0.1" />
</led7seg>
</element>

<element name="led_red" defstate="0">
<disk state="0">
<color red="0.2" green="0.05" blue="0.05" />
</disk>
<disk state="1">
<color red="0.8" green="0.05" blue="0.05" />
</disk>
</element>

<element name="text_P1"><text string="Player 1"><color red="1.00" green="1.00" blue="1.00" /></text></element>
<element name="text_P2"><text string="Player 2"><color red="1.00" green="1.00" blue="1.00" /></text></element>
<element name="text_WINNER"><text string="WINNER"><color red="1.00" green="1.00" blue="1.00" /></text></element>

<view name="Wide (16:9) with Billboard">

<collection name="Billboard" visible="no">

<collection name="P1 Score">
<element ref="text_P1">
<bounds left="10" top="10" right="100" bottom="30" />
</element>

<element ref="text_WINNER">
<bounds left="50" top="40" right="150" bottom="60" />
</element>

<element name="led_winner0" ref="led_red">
<bounds x="150" y="45" width="10" height="10" />
</element>

<element name="digit0" ref="digit">
<bounds x="200" y="30" width="15" height="30" />
</element>
<element name="digit1" ref="digit">
<bounds x="230" y="30" width="15" height="30" />
</element>
</collection>

<collection name="P2 Score">
<element ref="text_P2">
<bounds left="410" top="10" right="500" bottom="30" />
</element>

<element ref="text_WINNER">
<bounds left="450" top="40" right="550" bottom="60" />
</element>

<element name="led_winner1" ref="led_red">
<bounds x="550" y="45" width="10" height="10" />
</element>

<element name="digit2" ref="digit">
<bounds x="600" y="30" width="15" height="30" />
</element>
<element name="digit3" ref="digit">
<bounds x="630" y="30" width="15" height="30" />
</element>
</collection>

</collection>

<screen tag="screen">
<bounds left="0" top="100" right="800" bottom="550" />
</screen>
</view>

</mamelayout>
7 changes: 4 additions & 3 deletions src/mame/sega/model2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,7 @@

#include "model1io2.lh"
#include "segabill.lh"
#include "indy500.lh"

/* Timers - these count down at 25 MHz and pull IRQ2 when they hit 0 */
u32 model2_state::timers_r(offs_t offset)
Expand Down Expand Up @@ -7585,9 +7586,9 @@ GAME( 1994, vstrikero, vstriker, model2b, vstriker, model2b_state, empty_
GAME( 1995, fvipers, 0, model2b, vf2, model2b_state, empty_init, ROT0, "Sega", "Fighting Vipers (Revision D)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, fvipersb, fvipers, model2b, vf2, model2b_state, empty_init, ROT0, "Sega", "Fighting Vipers (Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, gunblade, 0, gunblade, gunblade, model2b_state, empty_init, ROT0, "Sega", "Gunblade NY (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAMEL(1995, indy500, 0, indy500, indy500, model2b_state, empty_init, ROT0, "Sega", "INDY 500 Twin (Revision A, Newer)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS, layout_vr)
GAMEL(1995, indy500d, indy500, indy500, indy500, model2b_state, empty_init, ROT0, "Sega", "INDY 500 Deluxe (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS, layout_vr)
GAMEL(1995, indy500to, indy500, indy500, indy500, model2b_state, empty_init, ROT0, "Sega", "INDY 500 Twin (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS, layout_vr)
GAMEL(1995, indy500, 0, indy500, indy500, model2b_state, empty_init, ROT0, "Sega", "INDY 500 Twin (Revision A, Newer)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS, layout_indy500)
GAMEL(1995, indy500d, indy500, indy500, indy500, model2b_state, empty_init, ROT0, "Sega", "INDY 500 Deluxe (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS, layout_indy500)
GAMEL(1995, indy500to, indy500, indy500, indy500, model2b_state, empty_init, ROT0, "Sega", "INDY 500 Twin (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS, layout_indy500)
GAME( 1995, von, 0, model2b, von, model2b_state, empty_init, ROT0, "Sega", "Cyber Troopers Virtual-On - Twin (Export)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, vonu, von, model2b, von, model2b_state, empty_init, ROT0, "Sega", "Cyber Troopers Virtual-On - Twin (USA, Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
GAME( 1995, vonj, von, model2b, von, model2b_state, empty_init, ROT0, "Sega", "Cyber Troopers Virtual-On - Twin (Japan, Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
Expand Down
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