-
Notifications
You must be signed in to change notification settings - Fork 2.2k
Support for Clockwork Aquario (prototype) #14525
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: master
Are you sure you want to change the base?
Conversation
|
this isn't the real prototype dump, this is hacked out of the modern re-release and if it's to be supported should be marked as such. I seem to recall reading the sound had to be completely redone for this release at least, as the game, as presented, wasn't complete. Also these modern releases are subject to modern censorship requirements, so there are often code changes (to remove flashing screens and such) |
|
The re-release happened in late 2021, for the Switch and PS4. The game roms (no sound) were ripped from one of these. It was released in HBMAME on 2022-09-26. The sound roms appeared later, and released in HBMAME on 2024-01-28, fully working. I don't know if the sounds are even the ones that came with the above releases, but they seem to fit the mood. So, I do not understand why you're trying to re-engineer it all over again when the answer has been known for years. You are loading the sprite roms wrongly. You don't need any of those hacks in the code. You are missing the dip switches. This was never in any arcade, and might not be eligible for inclusion, although that's up to the devs to decide. IMO you need to close this and go back to the drawing board and start over. |
|
I think it should be included, but it should be marked as the 2021 release
with appropriate credit (assuming it can work on real hardware)
Much of my day job is working on these modern releases and they're almost
never the original code, often relying on a combination of ROM hacks
(sometimes runtime) and custom hooks to change coded behaviour (fix bugs
that break the game, make things more suitable for modern audiences etc)
…On Fri, 14 Nov 2025, 22:19 Robert, ***@***.***> wrote:
*Robbbert* left a comment (mamedev/mame#14525)
<#14525 (comment)>
The re-release happened in late 2021, for the Switch and PS4. The game
roms (no sound) were ripped from one of these. It was released in HBMAME on
2022-09-26. The sound roms appeared later, and released in HBMAME on
2024-01-28, fully working. I don't know if the sounds are even the ones
that came with the above releases, but they seem to fit the mood.
So, I do not understand why you're trying to re-engineer it all over again
when the answer has been known for years. You are loading the sprite roms
wrongly. You don't need any of those hacks in the code. You are missing the
dip switches.
This was never in any arcade, and might not be eligible for inclusion,
although that's up to the devs to decide.
IMO you need to close this and go back to the drawing board and start over.
—
Reply to this email directly, view it on GitHub
<#14525 (comment)>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/BBR6GZOMZ7EWH5Z2UYZCTKD34ZIPDAVCNFSM6AAAAACMD3H2RSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZTKMZUHA3TMOBYGM>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
|
It's a hack of an extracted hack, done several years ago now. it was extracted and we restored what we could to get it running on hardware. The sound sample conversions were done by apocalypse. There's not a "clean" program rom around sadly, unless you want to ask Steve snake for it, you will also find his watermarks inside these roms ;) |
|
Right, which is why I'm saying it needs to be properly labelled as a
bootleg/hack of the 2021 console release. This is not the prototype, it
should not be labelled as the prototype as a lot of work had to be done on
the game for the 2021 release.
…On Sat, 15 Nov 2025, 13:37 Hammy1986, ***@***.***> wrote:
*Hammy1986* left a comment (mamedev/mame#14525)
<#14525 (comment)>
It's a hack of an extracted hack, done several years ago now. it was
extracted and we restored what we could to get it running on hardware. The
sound sample conversions were done by apocalypse. There's not a "clean"
program rom around sadly, unless you want to ask Steve snake for it, you
will also find his watermarks inside these roms ;)
—
Reply to this email directly, view it on GitHub
<#14525 (comment)>, or
unsubscribe
<https://github.com/notifications/unsubscribe-auth/BBR6GZJVQTSNAWAYHBVOE3D344UAJAVCNFSM6AAAAACMD3H2RSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZTKMZWGQ4TMNBWGY>
.
You are receiving this because you commented.Message ID:
***@***.***>
|
|
The "hard work" to get it running with hacked MP3's was "hacking the shit out of the original" IIRC this version does not have the "fixed" title screen: |
Hello!
I prepared this branch when I was working on giving support for this game in jtcores within the JTS18 core
The game starts but it collapses right after adding a coin and pressing start. I don't really know how to continue from this point, so I was wondering if maybe someone else could take a look and finish it, so this prototype can also be played with MAME
Thanks!