v11.1.0-beta.1
Pre-release
Pre-release
·
9 commits
to release/v11.1
since this release
11.1.0-beta.1 December 19, 2023
Features ✨ and improvements 🏁
- Define minCompileSdkVersion=31 for Maps SDK libraries.
- Introduce
FillExtrusionLayer.fillExtrusionEmissiveStrength,HillshadeLayer.hillshadeEmissiveStrengthandRasterLayer.rasterEmissiveStrengthproperties. - Introduce
RasterLayer.rasterArrayBandproperty. - Improve performance of
StyleInterface.localizeLabelsmethod. - Introduce
RasterArraySourcewith read only propertyRasterArraySource.rasterLayers, which can be used in combination withRasterLayer.sourceLayerandRasterLayer.rasterArrayBand. - Improve error handling for
UnknownNativeException, more specific error message will be thrown instead. - Support landmark tilesets with compressed textures for improved tile load performance.
Bug fixes 🐞
- Fix a
MapSurfacerendering issue when widgets are used. - Fix
coordinateBoundsForCameraUnwrappedreturning wrapped coordinates. - Fix inconsistent behavior in fill-extrusion color when using directional and ambient lights.
- Downloaded but corrupted style is now invalidated and will be downloaded again on the next load.
- Fixed missing tiles in the bottom part of the screen when looking from the mountain down to the valley.
- Do not emit slot missing warnings if style imports are not fully loaded.
- Fixed wrong dem tile selection from elevation snapshots in rare cases.
- Fixed tile flickering with enabled terrain.
- Add missing properties, i.e.
array,values,maxValue,minValue,stepValue,metadatawhen usinggetStyleImportSchemaAPI, if they are present in the original schema. - Exclude duplicated tileID in tileCover querying results.
- Fix race condition on repeated style transitions, when the transition fails for some layers.
- Allow style schema to control imported fragment configs.
Dependencies
- Update gl-native to v11.1.0-beta.1 and common to v24.1.0-beta.2.