v0.4.2
🎮 For players
- You no longer starve in the first few minutes. New characters now spawn with starter food — 5 berries + 2 emergency rations pre-loaded into the suit dispenser — so the auto-feed safety net works from minute one. VEGA now actively teaches the food loop: a new "eat" onboarding objective (completed on your first real meal), an earlier hunger warning (fires at 40% instead of 25%) that names your food sources, and a new hint explaining that the ship refills hunger only slowly — so eating is the fast route. Berry/meat descriptions were sharpened, and the "I need seeds to eat" misconception is cleared up: seeds are crafted from plant fibre for re-planting and are never required to eat. (#46)
- A fighting chance against early hostiles. New players had only a melee machete — whose reach was shorter than an enemy's bite aura — and enemies tracked them straight through walls and earth. This release adds a weak ranged starter sidearm, the scrap pistol (10 dmg, range 16, 0.8s cooldown, no energy cost), with icon, fire sound and a kinetic-bolt FX. It also fixes ranged weapons only firing at point-blank: the client capped attack reach at 6 blocks and ignored the held weapon, so gauss/laser/plasma now reach properly too. Finally, a 3D line-of-sight gate: a hostile can no longer damage a target it cannot see — take cover or drop into a cave and the attack breaks off. Applies to wild creatures and planet machines (flying scan-drones and ground robots); machines give up the hunt after ~6s blind, creatures tire roughly twice as fast while blind. (#45)
- Linux/Proton: no more hard 30 fps lock. The Windows client has no native Linux build, so Linux players run it through Proton/Wine — where VSync (implicitly forced on by the Medium+ quality presets) could lock the game to a flat 30 fps when the GPU just missed the display refresh. VSync is now its own graphics setting (default on — unchanged for everyone else), decoupled from the quality preset, with a separate frame-rate cap (Unlimited/30/60/72/90/120/144/240) that appears when VSync is off. Turn VSync off on Proton/Wine to escape the 30 fps cap. The README's system requirements now document the Linux-via-Proton setup with a concrete perf tip. (#47)
🛠️ For contributors & self-hosters
- README intro reworked around the AI-generated, family-and-community project story. (#44)
🐳 Docker (dedicated server)
Run the dedicated server (game server + admin/portal/download UI, optional AI backend) on any OS with Docker:
docker pull ghcr.io/marceld23/blocks-beyond-the-stars-server:0.4.2
# or the rolling tag:
docker pull ghcr.io/marceld23/blocks-beyond-the-stars-server:latestSetup & configuration: SELF_HOSTING.md §10.
Full Changelog: v0.4.1...v0.4.2