v0.5.0
🐳 Docker (dedicated server)
Run the dedicated server (game server + admin/portal/download UI, optional AI backend) on any OS with Docker:
docker pull ghcr.io/marceld23/blocks-beyond-the-stars-server:0.5.0
# or the rolling tag:
docker pull ghcr.io/marceld23/blocks-beyond-the-stars-server:latestSetup & configuration: SELF_HOSTING.md §10.
What's Changed
- docs: invite contributors in README + released-versions index in TODO by @marceld23 in #48
- feat(client): pro-look graphics quick-win — in-game post + SMAA + SSAO + emissive glow by @marceld23 in #50
- feat(client): WS4 — per-biome cinematic mood LUTs by @marceld23 in #51
- feat(client): WS6 slice — PBR-ish GGX specular + roughness-aware reflection on voxels by @marceld23 in #52
- feat(client): global Brightness control (post-exposure) by @marceld23 in #53
- refactor(client): WS5 — remove the dead Built-in-RP post stack by @marceld23 in #54
- fix(client): soft water reflections + visible sky bodies by @marceld23 in #55
- fix(client): clear water — you can see into / through it again by @marceld23 in #56
- refactor: remove the vestigial "block placer" item by @marceld23 in #57
- Relicense MIT → AGPL-3.0-or-later + Contributor License Agreement by @marceld23 in #59
- Native in-game Arcade + Wiki — remove UnityWebBrowser/CEF, unblock Linux/macOS by @marceld23 in #58
- Runtime-quality: client perf (A) + netcode AoI & interpolation (B) + input remapping (C) by @marceld23 in #60
- docs(todo): mark today's three roadmap PRs (#58/#59/#60) as merged by @marceld23 in #61
- feat: make the ship cargo hold actively usable (manual transfer + capacity + auto-stow) by @marceld23 in #62
- docs: regenerate marketing screenshots against the current engine build by @marceld23 in #63
Full Changelog: v0.4.2...v0.5.0