I want to add a cubemap texture function and implement the envMap feature in GLBackground.cpp. I tried adding CubeTexture and CubeTextureLoader and wrote a shader code to verify. I used RenderDoc to see that the cubemap texture was loaded correctly, but I still can't see the result. I've been trying for a week, and I think I'm very close. I can provide the code I wrote, can you help me identify the problem?
I want to add a cubemap texture function and implement the envMap feature in GLBackground.cpp. I tried adding CubeTexture and CubeTextureLoader and wrote a shader code to verify. I used RenderDoc to see that the cubemap texture was loaded correctly, but I still can't see the result. I've been trying for a week, and I think I'm very close. I can provide the code I wrote, can you help me identify the problem?