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VanillaPlus (V+) Shaders 1.4.2
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70 commits
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since this release
Added:
- All shaders now support matcap shadowing
- Reflection coloring with 2 options sliders (ReflectCol, ReflectColAlphaOpt, ReflectColColorOpt)
- ReflectRotation slider: 0-360° matcap rotation
- ReflectMask for Skin/Hair reflect versions: black/white toggles between environmental and matcap reflections, defaults to white (matcap)
- ReflectMapDetail for item shaders: combination of ReflectMap (red channel) and ReflectMask (green channel)
- Had to combine them due to technical limitations
- ShadowHSV: shadow color relative adjustment (for touchups)
- AdjustBackfaceNormals slider: Backfaces will be lit correctly but the item's reflection looks off (defaults to off, on would be the vanilla behavior)
- CullOption and Cutoff sliders for hair shaders
- All item shaders which didn't before now support AlphaMasks
- Alpha shaders now support smooth alpha (AlphaOptionCutoff = 2)
- Gray AlphaMask values between
Cutoffand 1 will be scaled to between 0 and 1
- Gray AlphaMask values between
Fixes:
- Point lights now work correctly with matcap shadowing
- ReflectVal inconsistencies compared to 1.3.1 removed
- Matcap alphas now behave like in 1.3.1
- Front hair shaders now have the correct render queue (might mean needing to set "Show irises through hair" to Yes)