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VanillaPlus (V+) Shaders 1.4.2

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@starstormhun starstormhun released this 08 Dec 02:19
· 70 commits to main since this release

Added:

  • All shaders now support matcap shadowing
  • Reflection coloring with 2 options sliders (ReflectCol, ReflectColAlphaOpt, ReflectColColorOpt)
  • ReflectRotation slider: 0-360° matcap rotation
  • ReflectMask for Skin/Hair reflect versions: black/white toggles between environmental and matcap reflections, defaults to white (matcap)
  • ReflectMapDetail for item shaders: combination of ReflectMap (red channel) and ReflectMask (green channel)
    • Had to combine them due to technical limitations
  • ShadowHSV: shadow color relative adjustment (for touchups)
  • AdjustBackfaceNormals slider: Backfaces will be lit correctly but the item's reflection looks off (defaults to off, on would be the vanilla behavior)
  • CullOption and Cutoff sliders for hair shaders
  • All item shaders which didn't before now support AlphaMasks
  • Alpha shaders now support smooth alpha (AlphaOptionCutoff = 2)
    • Gray AlphaMask values between Cutoff and 1 will be scaled to between 0 and 1

Fixes:

  • Point lights now work correctly with matcap shadowing
  • ReflectVal inconsistencies compared to 1.3.1 removed
  • Matcap alphas now behave like in 1.3.1
  • Front hair shaders now have the correct render queue (might mean needing to set "Show irises through hair" to Yes)