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Thomas Thurman edited this page Jun 6, 2013 · 2 revisions

Chunks are images associated with a room. For example, if the room contains a house with a smoking chimney, each frame of the chimney's animation will be a chunk. If the room contains a door which can swing open, each frame of the door animation will be a chunk.

The background image of an entire room is not itself considered a chunk, though it probably should have been.

These source files work with chunks:

  • chunkxf*.pas were used to create the chunks originally; they are not now useful
  • chunker.pas dumps the contents of a chunk file to standard output
  • cadburys.pas is a library of routines for working with chunks
  • celer.pas displays the chunks during the game.

I'm surprised that I still remember that Celer is named after a painter in the Cambridge Latin Course.

(More later)

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