The stable 1.3.0 release — the rollup of the beta.1–11 line plus a final crisp-on-Windows fix. Desktop (Linux AppImage / macOS .dmg / Windows) attach automatically; the Android APK is uploaded right after.
What's new since 1.2.8
- Unfold / flatten to 2D cut patterns. Lay a 3D body flat into a developable net and export it as SVG or tiled PDF — live page-break preview, magenta registration crosses in the overlaps for precise multi-sheet assembly, rotate / auto-fit, and a conformal mode for double-curved shells. Solid → laser cutter, vinyl, or paper template.
- STL import. Bring in a mesh (accuracy slider, wireframe toggle) and sketch on its flat faces.
- Twist Face and direct face editing — spin a face about its normal to spiral the walls, alongside taper and scale-face.
- Interactive Mirror — place and rotate a mirror line and mirror points, lines, circles, arcs and splines with coincident welding.
- Navigation that tracks 1:1 — pan, push/pull, extrude and scale-face drags move exactly with the cursor at any zoom, and orbit spins around the object (pivot re-anchors onto the geometry at the view centre).
- Crisp UI on scaled Windows displays — now per-monitor DPI-aware, so 125–200% scaling renders at native resolution instead of a blurry upscale.
- Smarter sketch snapping — onto the host body's adjacent-face edges and along in-plane hole rims / fillet arcs; grid-relative snap bands; post-draw resize of lines, rects and arcs by exact dimension.
- Opt-in beta channel — a Settings toggle to get pre-release builds early.
- A broad stability & performance pass — multi-instance crash-recovery fix, GPU-cached rendering, backend audit — smoother on complex models and tablets.
Full per-release detail: changelog.