v1.6 — code-review visual round (stencil shadows, MSAA, smooth lightstyles)
One disk image for every Mac. Built on Panther, so QuakeSpasm-OldMac-v1.6.dmg (attached below) mounts on everything from Mac OS X 10.3.9 through modern macOS, and the Quakespasm.app inside is a fat binary (PPC G3 + PPC G4/AltiVec + Intel x86_64) that runs native on each.
Install
- Download QuakeSpasm-OldMac-v1.6.dmg below and open it.
- Drag Quakespasm.app and quakespasm.pak into a folder, e.g.
~/Desktop/quake/. - Put your Quake data in an
id1subfolder there:id1/pak0.pak(shareware) orpak0.pak+pak1.pak(registered — Steam/GOG). - Double-click Quakespasm.app.
Modern macOS quarantines the unsigned app — right-click → Open, or xattr -dr com.apple.quarantine ~/Desktop/quake/Quakespasm.app. (Not needed on Panther / Tiger / Lion.)
What's new in v1.6 — visual-quality round from a full code review + bench audit
- 24-bit depth + stencil drop-shadows on Quicksilver (Radeon 9000) and the 2019 iMac.
r_shadowsfinally gets its stencil self-intersection mask — it was silently disabled by the default 16-bit framebuffer. ~3% cost on Quicksilver, stays above 60 fps. - 8× MSAA on the 2019 iMac (
vid_fsaa 8) — spends its huge headroom on anti-aliased edges. Includes an engine fix sovid_fsaaactually applies via the per-machine config. - Smooth lightstyles (
r_lerplightstyles) on the Radeon G4s + iMac — torches and pulsing lights ramp smoothly instead of stepping at 10 Hz; deliberate hard flicker (strobes / fluorescent) is preserved. ~0–1.5% cost. -g3clbrush— optional client-array brush path for the G3 (default off; benched neutral, kept as a lever).- Per-machine gating: the Mac mini G4 stays at 16-bit (its Radeon 9200 wedges creating a 32-bit fullscreen context) and 1024×768.
- New
scripts/make-dmg.shproduces this one-image-for-all-Macs.dmg.
Full per-knob detail in docs/KNOBS.md; gated/reverted experiments in MISTAKES.md.