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Dungeon Device
The Dungeon Device is the entry point to interact with the mod. Using this block you can open portals to increasingly difficult dungeons with tons of enemies, bosses and special encounters.
The crafting recipe requires 1x Nether Star, 4x Netherite Ingot and 4x Obsidian. It is unlocked once the player aquires a nether star.
The mod focusses on late game gear progression, which is why the dungeon device is gated behind killing the wither and obtaining netherite.
- Your dungeon level — Shown near the top (“Level: …”). This is your account-style progression for dungeons; higher levels generally mean tougher content and better rewards over time.
- Progress toward the next level — A small progress bar fills as you clear dungeons. Hover it to see how many steps you have out of the total needed for the next level-up (for example “Progress: 1/3”).
- Enemy and boss scaling — Use the > button on the right to open a side panel. It lists Enemy Attributes and Boss Attributes for your current dungeon level: rough modifiers so you know what to expect (stronger enemies, scarier bosses, and so on). Press < to hide the panel again.
Press Open to start a dungeon from this device. The mod uses whatever is in the device’s special slots (see below) and your current level to build the run.
- You usually enter through portals that appear near the device you used (see Getting Started for the broad flow).
- If something blocks opening a dungeon, fix that first (for example multiplayer permission or world state); the exact message depends on the situation.
The Dungeon Device has four item slots in a small grid. These are meant for aspects — special items that change the dungeon you are about to generate.
Examples of what aspects can do (each item explains itself in its tooltip):
- Add extra bosses, elites, or loot goblins
- Change rules (for example stricter conditions or bonus rewards)
- Shift layout or difficulty in a themed way
You can leave some or all slots empty for a more “vanilla” roll. Stacking the same aspect in multiple slots often amplifies its effect, where the item allows it.
Tip: Read each aspect’s description before you commit — some combinations are powerful, and some aspects exclude others.
Three icons act as shortcuts to screens you can also open with chat commands:
| Button | What it does |
|---|---|
| Dungeon Totems | Opens your totem setup for dungeon runs (same idea as the /totems command). |
| Dungeon Filter | Opens the pickup filter so you can ignore junk while looting in dungeons (same idea as /dungeonfilter). |
| Latest Killer | Opens info about who or what last killed you — useful gear and effects to learn from deaths (same idea as /killer). |
These are optional; you do not have to use them to start a run.
- The Dungeon Device is not the Crystal Forge — that is a different block for upgrading gear with crystals.
- For a list of chat commands, see Commands. For bosses, elites, and loot goblins in more detail, see Bosses, Elite Enemies, and Loot Goblins.
| Feature | Purpose |
|---|---|
| Open | Start a new dungeon run from this device |
| Level + progress | See your dungeon tier and how close you are to the next |
| Attribute panel | Preview how strong enemies and bosses are at your level |
| Aspect slots | Customize the next dungeon’s rules and rewards |
| Totem / filter / killer | Quick access to common tools |
If anything in the UI is unclear in-game, check the tooltips on aspects and buttons — they are written for players, not hidden behind code names.
Join the Discussion section if you have questions, or open an issue if anything is unclear or needs improvement.
Some wiki pages are AI-generated right now, will improve it progressively