This is a small data driven programming project using Opengl.
It allows the creation of sheets which basically are 3d scenes.
Over those sheets we can put entities like UI components, 3d object, or texts.
Every entities could be linked to multiple events!
First declare your sheets and ties (nodes) within the i3d-demo/main file.
Then declare your entities (components, 3d objects, texts, hardware interfaces)
to be loaded or initialized for each sheet. Once this is done,
link the events to the declared entities.
Makefiles are available for linux and mingw32.
You can use the tools/i3d-export.py script, to export your own 3d models via blender 2.65+ < 2.8
Demo sheets can be find inside the i3d-demo directory.
Enjoy!
mcidclan/i3d-engine
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