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@github-actions github-actions released this 16 May 21:48

First release after the indexing-performance overhaul. On large
libraries the cold-cache "scan for new media" pass is roughly 32%
faster
(now disk-bound on spinning arrays) and warm-cache refreshes
are effectively instant.

Highlights

  • Native MP4 parser replaces the per-file ffprobe process spawn —
    reads the mvhd atom directly with a single tail-first disk read.
    ffprobe is kept as a fallback for files the parser can't read.
  • Refresh is no longer O(N²) — the per-batch full cache rebuild
    and the per-clip Directory.Exists check are gone. Incremental
    refreshes merge results in-place instead of reloading the entire DB.
  • No more double full-refresh on cold start — the incremental pass
    is skipped when the DB is empty.
  • SQLite tuned for write throughput during indexing
    (synchronous=NORMAL, temp_store=MEMORY, 20 MiB page cache).
  • SignalR refresh-status broadcasts throttled to ~4 Hz instead of
    firing per file (previously thousands of frames per scan).
  • Regex updated to accept event folders with truncated timestamps
    (e.g. RecentClips/2025-12-22/...) — picks up the upstream fix from
    TylerB260 while preserving pillar camera support.
  • New release pipeline publishes a multi-arch Docker image
    (amd64 + arm64) to Docker Hub and GHCR, plus self-contained
    binaries for Windows, Linux, and macOS.

Compatibility

No DB migration or configuration change required. The existing
clips.db is reused as-is; the first refresh on the new version uses
the cached entries.

Artifacts

  • Docker (multi-arch amd64 / arm64):
    • docker.io/megabitus/teslacamplayer:0.2.0
    • ghcr.io/megabitus98/teslacamplayer:0.2.0
  • Windows x64: TeslaCamPlayer-0.2.0-Windows-x64.zip
  • Linux x64: TeslaCamPlayer-0.2.0-Linux-x64.tar.gz
  • Linux arm64: TeslaCamPlayer-0.2.0-Linux-arm64.tar.gz
  • macOS x64: TeslaCamPlayer-0.2.0-macOS-x64.tar.gz
  • macOS arm64: TeslaCamPlayer-0.2.0-macOS-arm64.tar.gz

Self-contained archives bundle the .NET runtime; you still need
ffmpeg / ffprobe on PATH (and python3 + Pillow if you use
the HUD renderer).