AVIS is not a framework.
AVIS is not a library.
AVIS is a language that lives inside comments, defining:
- module identity
- intent
- assets
- structure
- metadata
- compilation rules
- AI reasoning context
AVIS is the glue that binds the entire Robo‑Knight / Cyborg universe together.
A Seed is the atomic unit of the AVIS system.
A Seed is:
- a self‑contained module
- a metadata block
- a visual + logical identity
- a machine‑readable declaration
- a human‑readable explanation
- a C‑safe comment block
- a GUID‑anchored artifact
Seeds define:
- what a module is
- what it does
- what assets it uses
- how AI should interpret it
- how it fits into the Cyborg Engine
Every Seed begins with:
Code
And ends with:
Everything inside is **AI‑parsable** and **compiler‑safe**.| Field | Purpose |
|---|---|
| BEGIN_SEED | Marks the start of a module |
| GUID | Immutable identity for AI + humans |
| TITLE | Human‑readable module name |
| AUTHOR | Ownership + lineage |
| DATE | Version anchor |
| VISUALS | Images that reinforce meaning |
| INTENT | What the module is for |
| LAYOUT | How the module is structured |
| ASSETS | Images, shaders, data |
| CODE | Standard C logic |
| END_SEED | Marks the end of the module |
Seeds are atomic — they can be:
- indexed
- merged
- regenerated
- reasoned over
- extended
- network‑linked
by both humans and AI.
Seeds solve the biggest problem in AI‑assisted programming:
How do you give AI enough context to understand a C program
without changing the language or breaking the compiler?
Seeds provide:
AI knows exactly where metadata lives.
Images give AI grounding and meaning.
Seeds live in comments — C code stays pure.
GUIDs allow AI to track modules across files.
Humans read Seeds.
AI reads Seeds.
Both understand the same structure.
| AI Uses Visuals To: | Humans Use Visuals To: |
|---|---|
|
• understand tone • understand purpose • differentiate modules • maintain continuity • reason about scenes • reason about characters • reason about rendering |
• clarity • aesthetics • documentation • onboarding |
SeedLang is the micro‑language embedded inside Seeds.
It defines:
- module types
- asset declarations
- intent blocks
- compile modes
- network roles
- rendering roles
- input roles
- dependencies
Example:
INTENT: RENDER_MODULE ASSET: portrait.png ASSET: mech_fullbody.png ROLE: DX11_STUB ROLE: GDI_FALLBACK
Code
SeedLang is:
- tiny
- declarative
- AI‑friendly
- human‑friendly
- compiler‑safe
It is the metadata language of the Cyborg Engine.
Seeds unify:
| System | How Seeds Are Used |
|---|---|
| Standard C Apps | Define modules, globals, rendering roles |
| Screen Saver Engine | Define scenes, loops, visuals |
| RoboKnight Demos | Define characters, poses, assets |
| Tools | Define utilities, debug modules |
| Network Layer | Define roles, replication, packets |
| AI‑Generated Modules | Seeds act as templates |
Seeds are the protocol that lets all modules speak the same language.
Seeds will define:
- network roles
- packet types
- replication rules
- authority models
- distributed scenes
Example:
NET_ROLE: CLIENT NET_SYNC: POSITION, ROTATION NET_PACKET: RK_AVATAR_STATE
Code
This allows the Cyborg Engine to become a distributed system.
AVIS + SeedLang work with:
- Pelles C
- Win32 API
- DX11 (stubbed or full)
- GDI
- Copilot / GPT
- Cyborg Engine
- RoboKnight series
- Networked Cyborg systems (future)
🛡️ ROBO‑KNIGHT AIVS , AI.FVS & Merc-G. Use, modify, and integrate freely within your project.
FFF Demonizer — architect of forging ceremonial AIVS , AI.FVS & Merc-G with precision.
© 2026 CGPT / MercWar
RoboNight Series – AVIS Compatible




