Skip to content

mercwar/Cyborg

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

🧠 AVIS — AI Visual Instruction System

The Core Language + Metadata Layer of the Cyborg Engine

AVIS Greeting Image
AVIS is the **semantic layer** of the Cyborg Engine — a structured system of **Seeds**, **visual anchors**, and **comment‑based metadata** that makes Standard C code readable, teachable, and extensible by both humans and AI.

AVIS is not a framework.
AVIS is not a library.
AVIS is a language that lives inside comments, defining:

  • module identity
  • intent
  • assets
  • structure
  • metadata
  • compilation rules
  • AI reasoning context

AVIS is the glue that binds the entire Robo‑Knight / Cyborg universe together.


🌱 What Is a Seed?

A Seed is the atomic unit of the AVIS system.

A Seed is:

  • a self‑contained module
  • a metadata block
  • a visual + logical identity
  • a machine‑readable declaration
  • a human‑readable explanation
  • a C‑safe comment block
  • a GUID‑anchored artifact

Seeds define:

  • what a module is
  • what it does
  • what assets it uses
  • how AI should interpret it
  • how it fits into the Cyborg Engine

Every Seed begins with:

Code

And ends with:

Code

AVIS Greeting Image
Everything inside is **AI‑parsable** and **compiler‑safe**.

🧩 Seed Structure (Full Specification)

Field Purpose
BEGIN_SEED Marks the start of a module
GUID Immutable identity for AI + humans
TITLE Human‑readable module name
AUTHOR Ownership + lineage
DATE Version anchor
VISUALS Images that reinforce meaning
INTENT What the module is for
LAYOUT How the module is structured
ASSETS Images, shaders, data
CODE Standard C logic
END_SEED Marks the end of the module

Seeds are atomic — they can be:

  • indexed
  • merged
  • regenerated
  • reasoned over
  • extended
  • network‑linked

by both humans and AI.


🧠 Why Seeds Work

Seeds solve the biggest problem in AI‑assisted programming:

How do you give AI enough context to understand a C program
without changing the language or breaking the compiler?

Seeds provide:

1. Deterministic Structure

AI knows exactly where metadata lives.

2. Visual Reinforcement

Images give AI grounding and meaning.

3. Zero Compiler Interference

Seeds live in comments — C code stays pure.

4. Cross‑Module Identity

GUIDs allow AI to track modules across files.

5. Human + AI Symmetry

Humans read Seeds.
AI reads Seeds.
Both understand the same structure.


🖼️ AVIS Visual Language

Visuals are not decoration — they are semantic anchors.

AI Uses Visuals To: Humans Use Visuals To:
• understand tone
• understand purpose
• differentiate modules
• maintain continuity
• reason about scenes
• reason about characters
• reason about rendering
• clarity
• aesthetics
• documentation
• onboarding

🧬 Seed Language (SeedLang)

SeedLang is the micro‑language embedded inside Seeds.

It defines:

  • module types
  • asset declarations
  • intent blocks
  • compile modes
  • network roles
  • rendering roles
  • input roles
  • dependencies

Example:

INTENT: RENDER_MODULE ASSET: portrait.png ASSET: mech_fullbody.png ROLE: DX11_STUB ROLE: GDI_FALLBACK

Code

SeedLang is:

  • tiny
  • declarative
  • AI‑friendly
  • human‑friendly
  • compiler‑safe

It is the metadata language of the Cyborg Engine.


🔗 How Seeds Connect the Cyborg Engine

Seeds unify:

System How Seeds Are Used
Standard C Apps Define modules, globals, rendering roles
Screen Saver Engine Define scenes, loops, visuals
RoboKnight Demos Define characters, poses, assets
Tools Define utilities, debug modules
Network Layer Define roles, replication, packets
AI‑Generated Modules Seeds act as templates

Seeds are the protocol that lets all modules speak the same language.


🌐 Seeds + Networking (Future)

Seeds will define:

  • network roles
  • packet types
  • replication rules
  • authority models
  • distributed scenes

Example:

NET_ROLE: CLIENT NET_SYNC: POSITION, ROTATION NET_PACKET: RK_AVATAR_STATE

Code

This allows the Cyborg Engine to become a distributed system.


⚙️ Compatible Systems

AVIS + SeedLang work with:

  • Pelles C
  • Win32 API
  • DX11 (stubbed or full)
  • GDI
  • Copilot / GPT
  • Cyborg Engine
  • RoboKnight series
  • Networked Cyborg systems (future)

AVIS Goodbye Image

📜 License

📝 MIT or your preferred license.

🛡️ ROBO‑KNIGHT AIVS , AI.FVS & Merc-G. Use, modify, and integrate freely within your project.


🤖 Author

FFF Demonizer — architect of forging ceremonial AIVS , AI.FVS & Merc-G with precision.


© 2026 CGPT / MercWar
RoboNight Series – AVIS Compatible

About

AN AI TRANSLATION LANGUAGE FOR SENDNG WINDOWS MESSAGES WITH HEX STRING

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published